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Please Help me with Material Normals in XSI Mod Tool 7.5

Last post 23/10/2009 16:49 by hotshot 10101. 0 replies.
  • 23/10/2009 16:49

    Please Help me with Material Normals in XSI Mod Tool 7.5

    I just can't seem to get the normal maps to work right. I am sure I am just missing something.

    I have a cube based object mesh. In the images below keep in mind that the balconies shows are separate meshes. The mesh pictured with the material shown is a cube that I have stretched.

    So I have this mesh and have a texture mapped to it. I used the Alt-7 Texture Editor with the type that has each side of the cube showing so I can apply textures to each side. I have the ambocc texture and a normal texture. I created the normal texture using a GIMP plug in. It seems to look right. It is mostly blue with reds and greens where I have features.

    So the problem is that in XSI in the DX9 preview I see the texture, but not the normals features. I have 3 images. I show the Material Manager with the material selected on the first 2 to show what images are hooked to the Phone effect. In the first you can see the normal map image. The doors are what I am trying to get some features and details to.

    In the second link I show the Material Manager with the normal map I created hooked to the phong shader and to the right the DX9 preview. You can see the texture, but not any features.

    In the third link you see the same thing except I have hooked up the default solid blue normal map. It looks the same.

    So why doesn't it look different? I am sure I am missing something, but don't know what. Please help

    http://www.shatalmic.com/MaterialProblem/Building2Normal.png

    http://www.shatalmic.com/MaterialProblem/MaterialProblem1.png

    http://www.shatalmic.com/MaterialProblem/MaterialProblem2.png
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