Hey everyone, North West, North Squard, Vector2Games and Silver Dollar Games 1 are all part of our company “Silver Dollar Games” www.silverdollargames.com. We’re reviewing and play testing exclusively from Silver Dollar Games 1. I want to make it clear that we love Indie Games and are not here to game the system. We just love to make lots of games. Our company is just two brothers, David Flook and me, Jon Flook.
And now a little bit about us.
Let’s travel back to January 2007.
David was working full time at a grocery store and I was working at a TV station. David had some pretty good programming skills back in high school, but never really explored it past that. When he heard about XNA he started learning it immediately. After a couple test projects he began working on his first big game, Blazing Birds. Working every day at the grocery store and every night on Blazing Birds was wearing him down. He came to me for help. My job at the TV station was extremely stressful but whatever spare time I had I offered up.
After months of work we submitted Blazing Birds into the first Dream Build Play Contest in 2007. To our surprise it was the co-winner that year. We were blessed with a huge opportunity to put Blazing Birds on XBLA.
It’s now November 2007.
David’s working with Microsoft to put Blazing Birds onto XBLA and we’ve started working on another game for next year’s Dream Build Play, a game we called ‘Blow’. It felt like working three jobs, but we kept hoping it would pay off. Dream Build Play 2008 was over, Blow was a finalist, but not a winner. Even though we didn’t win, we were very excited to be one of the first games on Indie Games. And we were, on November 21st 2008 Blow was released, under Vector2Games. For the rest of 2008 we continued to work on Blazing Birds.
It’s now March of 2009.
The sales figures are out for Indie Games. Blow, priced at 400 points brought in a good $4000. For most Indie Games that’s fantastic. Unfortunately we spent $2500 licensing the music and a year of our time working on it. Financially it just didn’t make sense. We’re still very proud of Blow and it’s one of my favourite games, but I guess the gamers just weren’t into blowing bubbles. Can’t blame them.
It’s now May 2009.
At last Blazing Birds was ready for XBLA. It was released on May 20th 2009. Did I mention Blazing Birds is about robot badminton? Unfortunately the Xbox users aren’t too hot on that kind of thing. Badminton is pretty niche after all. Our sales figures were underwhelming, or maybe we just had our goals set too high.
It’s now July 2009
We were kind of stumped. After spending the last two and half years at this we were still struggling. We didn’t give up. So we tried a different approach. Maybe instead of spending 3000 hours on a game, we spend 100. More ideas, more chances to diversify, more chances to reach out to the gaming community. We opened up North West and North Squard and started to release smaller games. It was fun and got us involved in the XNA community more than we’ve ever been in the past. This seemed to work for us. We’re able to try new things and we’d always have one idea that was hot with the Xbox users.
It’s now October 2009.
David and I have quit our day jobs. Seriously, 18 hour days for almost three years was tiring us out. We started up the company “Silver Dollar Games”, which is the account Silver Dollar Games 1 that you see here. We hope to one day have Silver Dollar Games 2, 3 and so on.
There were times when we thought of giving up. But we kept thinking, each new idea, each new game has the potential to be great. If one didn’t pan out, then next one will.
So that’s the story of two brothers who wanted to make video games.
Jon Flook and David Flook