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Movipa doesn't run in XNA 3.1

Last post 11/3/2009 3:48 AM by flagella. 6 replies.
  • 11/1/2009 1:01 AM

    Movipa doesn't run in XNA 3.1

    Movipa was released just about a year ago, but the project cannot be imported into XNA 3.1 automatically... I was thinking of just downloading and installing XNA 2.0 to try it out, but that's not a really great solution (nevermind that Visual C# 2005 Express isn't available for download anymore).

    The error log for importing into 3.1 is also cryptic... it only mentions which files failed to import, and not why.

    I'd really like to examine how the UI code for this minigame works, so if anybody has a way to run it in XNA 3.1, please let me know.  
  • 11/1/2009 1:48 AM In reply to

    Re: Movipa doesn't run in XNA 3.1

    A game was put on XBLIG that used it, so it can obviously be moved to 3.1. You didn't tell us what the error were when you tried so we can't really help you unless we try it ourselves.

    flagella:
    I'd really like to examine how the UI code for this minigame works

    So look at the code. It's not like you can't open the files in VS directly.

    Jim Perry - Microsoft XNA MVP
    If people spent a minute searching the forums and reading the FAQs before posting I'd be out of a job.
      Got some XNA Game Studio/XNA Framework development info to share with the community? Put it on the XNA Wiki.
        Please mark posts as Answers or Good Feedback when appropriate.
  • 11/1/2009 2:04 AM In reply to

    Re: Movipa doesn't run in XNA 3.1

    Some potential solutions:
    You can read the code without running the project.
    Or you can re-build the project by re-adding the files (sources and content file) to a project you create from scratch, rather than converting it.

    Jon Watte, Direct3D MVP
    Tweets, occasionally
    kW X-port 3ds Max .X exporter
    kW Animation source code
  • 11/1/2009 2:37 AM In reply to

    Re: Movipa doesn't run in XNA 3.1

    If I just hit the "Finish" button on the conversion Wizard, then the conversion report that shows afterwards displays a whole lot of lines like:
    "Conversion Issues - MovipaPipeline\RenderingInfoWriter.cs:
    File successfully backed up asM:\Movipa\Movipa\Backup3\MovipaLibrary\ParticleInfoReader.cs"

    There's no other text describing what the issue was.

    Rather than just hitting the "Finish" button, but instead clicking the "Next" buttons through it, I get a number of popups that say, "Unrecognized project.  No adapter available."

    In either case, afterwards the projects "MovipaLibraryWindows", "SceneDataWindows", and "SkinnedModelWindows" show up as "unavailable" in the Solution Explorer.  When compiling, it reports failure on trying to build SkinnedModelPipeline.csproj, MovipaPipeline.csproj, SceneDataPipeline.csproj, and Content.contentproj.
  • 11/2/2009 4:56 AM In reply to

    Re: Movipa doesn't run in XNA 3.1

    I had this same problem - a quick fix is to go into each of those project files (the ones that aren't working) and change <XnaFrameworkVersion>v2.0</XnaFrameworkVersion> to <XnaFrameworkVersion>v3.1</XnaFrameworkVersion>.  In the IDE, right click on the project and click Reload.  Finally, right click on the solution and click Upgrade Solution.

    I'm not sure why this works, or what the problem is, but the result seems to compile and run fine.
  • 11/2/2009 6:53 AM In reply to

    Re: Movipa doesn't run in XNA 3.1

    In either case, afterwards the projects "MovipaLibraryWindows", "SceneDataWindows", and "SkinnedModelWindows" show up as "unavailable" in the Solution Explorer.  When compiling, it reports failure on trying to build


    We get it. Conversion somehow doesn't work for this project. However, there are several ways to achieve your goal without using the conversion wizard. What was wrong with the methods that Jim and I suggested?
    Jon Watte, Direct3D MVP
    Tweets, occasionally
    kW X-port 3ds Max .X exporter
    kW Animation source code
  • 11/3/2009 3:48 AM In reply to

    Re: Movipa doesn't run in XNA 3.1

    In my case, I also had to search for the tags that begin " <Reference Include="Microsoft.Xna.Framework "... and change the value "Version=2.0.0.0" to "Version=3.0.0.0" in addition to the changes to the XnaFrameworkVersion tags.
    After that, it compiles and runs.

    jwatte:  The methods you suggested work, but I definitely wanted to know why the conversion wasn't working.  After all, now that that's figured out, maybe the Movipa that's currently available can be fixed so that other newbies like me don't have to come asking the same question!
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