Is saving/loading allowed during the trial time?
Saving is bad because if a game autosaves 10 seconds before the time expires, then the player could reload and have a potentially free game (albeit like adware inconveniencing the player every 8 minutes).
I require loading in my latest project since (without giving away details) it highly depends on player content. If starting from scratch, it could take hours to get something together (with weeks/months(/years?) to perfect), which is far beyond the trial scope allowed on Community Games. So it is in both mine and the player's best interest if I am able to bundle example content which they can load and play with (even if they can't save their changes). To show it's potential and better convince someone to make a purchase, I'd rather expose the player, in the limited time they have, to a rich living world of what they can do in the full version then a blank canvas.