XNA Creators Club Online
Page 1 of 1 (3 items)
Sort Posts: Previous Next

Simplest way to load an animated model from 3ds Max

Last post 02/11/2009 8:14 PM by Codiak. 2 replies.
  • 02/11/2009 1:49 PM

    Simplest way to load an animated model from 3ds Max

    Hi,

    I have this model which animates in 3ds Max and I've exported it as a .x so it loads in xna, now I just have to add some code to make it's animation play. I've looked at the Simple Animation Sample and the Skinning Sample but I'm still a bit unclear.

    The Simple Animation Sample needs to know what bones are being transformed and by how much which at first I thought was fine as it looks up the bones from the model but can it do the same with animations? I want my model to perform it's animation from 3ds Max rather than having to try to recreate it again.

    The Skinning Sample is probably the one I want but when I put my model in it says it doesn't have SkinningData. What exactly is SkinningData? Is it the only way to get a model with an existing animation to play? If so how do I give a model SkinningData? I don't know if this is relevant but the animation was created using motion capture.

    Thanks.
  • 02/11/2009 2:41 PM In reply to

    Re: Simplest way to load an animated model from 3ds Max

    Hello,

    The problem is that you are still using the vanilla Model processor.

    Simply select your model in Visual Studio and select skinnedmodelprocessor rather than XNA Model from one of the dropdown lists.

    This is all from memory, but I am sure you can work it out from here.

  • 02/11/2009 8:14 PM In reply to

    Re: Simplest way to load an animated model from 3ds Max

    Thanks, I found the option and changed it. I'm getting errors but think I've found something to help.
Page 1 of 1 (3 items) Previous Next