Hi,
I have this model which animates in 3ds Max and I've exported it as a .x so it loads in xna, now I just have to add some code to make it's animation play. I've looked at the Simple Animation Sample and the Skinning Sample but I'm still a bit unclear.
The Simple Animation Sample needs to know what bones are being transformed and by how much which at first I thought was fine as it looks up the bones from the model but can it do the same with animations? I want my model to perform it's animation from 3ds Max rather than having to try to recreate it again.
The Skinning Sample is probably the one I want but when I put my model in it says it doesn't have SkinningData. What exactly is SkinningData? Is it the only way to get a model with an existing animation to play? If so how do I give a model SkinningData? I don't know if this is relevant but the animation was created using motion capture.
Thanks.