Craig Martin:I think the general consensus from previous discussions about this is: (I will be corrected if I'm wrong)
Yes indeed, I'm here to correct you. ;-)
Craig Martin:* The default setting should be everything important is within the safe area. i.e. A player must be able to just start the game and play, without having to adjust any options, and without being prompted to change any options. They can then go and change options if they wish.
* Your #5 is a no no.
Not at all. The #5 is totally acceptable, not a reason for a failure, and also doesn't seem to be a problem for gamers
at all. :-)
Many developers here have indeed expressed the opinion, that it is important that the player can go into the game and play without having to adjust any options. Ubergeek hints at the same in his posting above when describing it as "annoying". I think this fear is unfounded and it should not stop a developer from including such a "zoom" option in his game,
if this is the best option for the game.
First my theoretical argument: For the sake of the argument, let's assume that it is indeed annoying to the gamer. So why should the developer care? If it comes down to it, the only reason why this annoyance could be relevant for the developer would be, if it would cause a gamer to
not buy the game who otherwise
would have bought it!
How would that happen? I can not see any realistic scenario for this...
Would someone who just went to the trouble of finding/selecting your game on the dashboard (or the web marketplace) and who then had the patience to download and start the game, who then sees the "Please adjust the screen-size" screen on first startup, would this person then immediately exit the game saying "This is so annoying, I will not even continue to test this game further!!!"? I really can't believe that.
So even if the player were annoyed by this screen, he would with very high probability still continue to play the trial. So what happens then? Would someone who plays the trial and likes the game enough to spend money on it then say: "You know, I really like this game and I
would have bought it, but because of this annoying screen-size feature I will now
not buy it! But without that annoying feature I really would have bought it!". Again, I can't believe that.
I do not believe that you will lose a single sale to a customer just because of this feature, i.e. there won't be a customer who would have bought the game if only it didn't have this "annoying" feature...
Now some pratical experience to back up that theory:
I have two games on the marketplace which both use this feature. During the first startup, both games ask you to adjust the game for your screen size. (BTW, both games went through peer review without problems regarding this feature.).
Not a
single review (speaking of game reviews here, not peer reviews) even mentions this feature (to my knowledge). Not positively, but surely also not negatively. Not one reviewer (not even the ones that mentioned other features they didn't like) quoted this feature as a "bad/annoying" feature. I don't even think that anyone even remembered the feature a few minutes after their first start of the game.
Even more: Both games have a very good conversion rate (unfortunately coupled with the usual lousy overall download number typical for games that are off the new releases list). So a sizeable portion of (the few) gamers who actually download my games then also buy them - obviously this "annoying" feature is not stopping them! :-)
Doc