In gamer circles, a "skin" is generally something you paint onto a model to make it look different. Paint white onto a desert commando, and presto! you have a winter commando. Technically, this paint is a "texture" or a "texture set."
In game development, though, "skinning" generally refers to the process by which a 3D mesh is built and animated (using "skin and bones"). Thus, "skin" is too ambiguous, and is not generally used as a term. When it's used, it might just as well mean the mesh, rather than the textures. (It may also mean what the GUI looks like. Very overloaded term).
So, when you ask for a "skin," it sounds like you're asking for a 3D model. However, that's not enough -- you really need the model, some textures to go with it, and some animations to move it. Plus, of course, the code to make it all work :-) You also mention the Texas Chainsaw Massacre -- does this mean that you'd like to find 3d models, textures and animations to make figures that look like the TCM?
Another option is that you're asking for sprites and tiles. A "sprite" is a 2D texture which is designed to be used in a 2D game. Think Pokemon on the GBA, or Street Fighter II. The things that move there are called "sprites." The backgrounds are generally made by "tiles," so called because they have drawings of bits and pieces (grass, fences, trees, etc) that are put together to make a background, similar to how ceramic tiles may be put together to make a mosaic.
Without a lot more information of what it is you want to do, what you already know and have, and what you don't know or have, we can't help you more. However, I suggest you click the "Education" menu at the top, and read up a bit on the various introductory links there before you come back and ask again; just learning the language will help you describe what it is you really want, and thus it will help us help you.
Jon Watte, Direct3D MVP
Tweets, occasionallykW X-port 3ds Max .X exporter
kW Animation source code