XNA Creators Club Online
Page 1 of 1 (10 items)
Sort Posts: Previous Next

help with skins

Last post 05/11/2009 21:25 by Bijaz. 9 replies.
  • 04/11/2009 16:48

    help with skins

    i am trying to find some basic skins to start working with. i think they are called skins, the pictures that look like something from texas chainsaw massacre.
    i am wondering if there is a database with a few. also if someone knows a way to easily create these, that is also helpful.

    thanks.
  • 04/11/2009 16:56 In reply to

    Re: help with skins

    Like a texture for a model? I have no idea what you're asking for here :P
    Bijaz of the Bene Tleilax
  • 04/11/2009 20:16 In reply to

    Re: help with skins

    artists corner, thought this is where it should go :P
    where should oi put it?
  • 05/11/2009 4:49 In reply to

    Re: help with skins

    In gamer circles, a "skin" is generally something you paint onto a model to make it look different. Paint white onto a desert commando, and presto! you have a winter commando. Technically, this paint is a "texture" or a "texture set."

    In game development, though, "skinning" generally refers to the process by which a 3D mesh is built and animated (using "skin and bones"). Thus, "skin" is too ambiguous, and is not generally used as a term. When it's used, it might just as well mean the mesh, rather than the textures. (It may also mean what the GUI looks like. Very overloaded term).

    So, when you ask for a "skin," it sounds like you're asking for a 3D model. However, that's not enough -- you really need the model, some textures to go with it, and some animations to move it. Plus, of course, the code to make it all work :-) You also mention the Texas Chainsaw Massacre -- does this mean that you'd like to find 3d models, textures and animations to make figures that look like the TCM?

    Another option is that you're asking for sprites and tiles. A "sprite" is a 2D texture which is designed to be used in a 2D game. Think Pokemon on the GBA, or Street Fighter II. The things that move there are called "sprites." The backgrounds are generally made by "tiles," so called because they have drawings of bits and pieces (grass, fences, trees, etc) that are put together to make a background, similar to how ceramic tiles may be put together to make a mosaic.

    Without a lot more information of what it is you want to do, what you already know and have, and what you don't know or have, we can't help you more. However, I suggest you click the "Education" menu at the top, and read up a bit on the various introductory links there before you come back and ask again; just learning the language will help you describe what it is you really want, and thus it will help us help you.

    Jon Watte, Direct3D MVP
    Tweets, occasionally
    kW X-port 3ds Max .X exporter
    kW Animation source code
  • 05/11/2009 6:38 In reply to

    Re: help with skins

    i looked for a while yesterday for the correct term, and i came up with nothing.
    i'll try and discribe more accurately. i'm looking for the texture map of a person. i think the term is a charecter model texture. in which all the diffrent parts of the texture are mapped, and i "cut" my model and can map which texture goes to which part. i've tried looking online for them, but cannot find any.
  • 05/11/2009 7:46 In reply to

    Re: help with skins

    Do you already have a model?  Textures can't be directly interchanged between different models unless their UVW maps are identically applied, and even then this isn't normal practice.  Normally you create a model, apply mapping coordinates, and create a 2D texture set to apply using those coordinates.  There is no universal texture set that works with all models.
  • 05/11/2009 9:35 In reply to

    Re: help with skins

    after some search i found this:


    this is the kind of thing i am looking for. if anyone can help. i am not looking to make it work with all models, but for some of these type tetures so i can create models to work with them.
  • 05/11/2009 10:34 In reply to

    Re: help with skins

    Arik Rinberg:
    this is the kind of thing i am looking for. if anyone can help. i am not looking to make it work with all models, but for some of these type tetures so i can create models to work with them.

    You're doing it backwards.  You need to create the models first.  Yes, it'd be possible to model something to fit that texture, but it'd be very difficult to create with an optimal polygon count.

    If you insist on trying to model based on an existing texture, you'll probably find a wealth of textures in the Unreal/Quake/HalfLife/etc. mod communities.  Keep in mind, all of those textures were made to fit an existing model, and very little of the texture is wasted, so you won't have a lot of room to do a clean map job.  The only advice I can give, assuming you wish to use an existing texture, is create the model first, unwrap it, and try to fit the pieces to the texture.  Again, it's a backwards way of doing it, but good luck.
  • 05/11/2009 14:10 In reply to

    Re: help with skins

    ok thanks for this information. :D
  • 05/11/2009 21:25 In reply to

    Re: help with skins

    Arik Rinberg:
    artists corner, thought this is where it should go :P
    where should oi put it?

    Hehe, I wasn't saying it doesn't belong in this forum, I was saying I didn't understand your question. :P
    Bijaz of the Bene Tleilax
Page 1 of 1 (10 items) Previous Next