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loading model 3dsmax in xna

Last post 06/11/2009 18:11 by Cokiki. 4 replies.
  • 05/11/2009 3:20

    loading model 3dsmax in xna

    Hallo....
    i'm just starting to "touch" xna....i'm using xna 3.1....
    i read many article about xna from scratch,beginer from scratch, getting started totally but i cant understand those article....
    i'm already read some article in codeproject but still i dont understand because the diference of xna version....

    so,would you help me, how can i load 3dmax model (.fbx or .3ds or .x from panda) to xna, so i can do a translation (rotating,moving,resizing) in xna?

    :plis:......
  • 05/11/2009 4:42 In reply to

    Re: loading model 3dsmax in xna

    Have you followed the samples and tutorials in the documentation. Doing this will show you the XNA Framework side of things. Once you are right there I would then move into doing the models yourself.
  • 05/11/2009 5:57 In reply to

    Re: loading model 3dsmax in xna

    Answer
    Reply Quote
    Follow this intro.
    Then follow this 2D tutorial series.
    Then follow this 3D tutorial series.
    Then you should be able to use your own model, once you've built and exported it. But you have to learn what those two series teach you first.
    If you for some reason cannot learn from those two series, then you are unlikely to be able to build a game in XNA Game Studio. If you're good at building things in 3ds Max, perhaps you could then instead find a programmer who knows the programming side to work together with?

    Jon Watte, Direct3D MVP
    Tweets, occasionally
    kW X-port 3ds Max .X exporter
    kW Animation source code
  • 05/11/2009 16:41 In reply to

    Re: loading model 3dsmax in xna

    thx for the advice....
    now i'm starting to download the video n the source code....
  • 06/11/2009 18:11 In reply to

    Re: loading model 3dsmax in xna

    i'm already try the 2d tutorial n it works....now i know the concept of xna 2d...trying the 3d....thx b4...
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