Hello!
I have some problems with the quality when i blend multiple texturestages over eachother with alphablending. Here are some screenshots:
DirecX:
http://www.imagr.eu/up/4af47ccc8c9e9_dx.JPG
OpenGL:
http://www.imagr.eu/up/4af47ceb4c8ec_gl.JPG
As you can see in the DX we have these little squares of the textures which arent there in OpenGL.
Is that a specific renderstate? Or is that normal?
Greetings
Plerion