Hello everyone,
I am relatively new to DirectX and I have a question.
Is it possible to have layers in DirectX?
I am working on a project where I am displaying data in a curve format (graph).
I render the whole grid in the background and the data curve onto it every time.
Is it possible that I form two layers, the background layer I draw the grid so I have only to draw data line every time unless I modify the axis.
I read somewhere that managing back buffer efficiently I could do something similar, that is send only the data to GPU and keep the grid in a texture.
Is there any better way to do this?
Thanks in advance :)