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Layers in DirectX?

Last post 11/10/2009 1:13 PM by VijayKamat. 0 replies.
  • 11/10/2009 1:13 PM

    Layers in DirectX?

    Hello everyone,

    I am relatively new to DirectX and I have a question.

    Is it possible to have layers in DirectX?
    I am working on a project where I am displaying data in a curve format (graph).
    I render the whole grid in the background and the data curve onto it every time.
    Is it possible that I form two layers, the background layer I draw the grid so I have only to draw data line every time unless I modify the axis.

    I read somewhere that managing back buffer efficiently I could do something similar, that is send only the data to GPU and keep the grid in a texture.

    Is there any better way to do this?

    Thanks in advance :)
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