Hello.
When I export a sphere from max, it's origin in my game is correct. When I export a box, however, the origin is at the center of the bottom face. When I export a sphere and box together, the sphere's origin is still at zero, but the box's origin is still wrong. Changing the pivot point and/or actual origin in max does nothing. I am exporting as a .X, though I have also tried fbx.
Thanks.
Edit: I should mention that the models look fine in the .X viewer. Also, rotations in max change nothing to the model loaded in the game.