I'm working on a game with my friend, and my job is to make everything you see and I am by no means a programmer.
But I have a question, If I export a textured model from Maya into XNA in an FBX format, is there a way to turn visibility on and off for specific models while in Microsoft Visual like you can in Maya?
I ask because if there is a way to toggle visibility, I may not have to make 50+ animations for the model I made.
Any help is greatly appreciated.