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Explosions in XNA 3.0

Last post 11/22/2009 5:43 PM by UberGeekGames. 1 replies.
  • 11/22/2009 4:40 PM

    Explosions in XNA 3.0

    hi there

    I am wondering is there a way to have an explosion effect on objects as soon as they are destroyed to be played in a 3d game. I am not sure of how to go about coding this as spritesheets in 2d games can have easier explosions effect as you simply specify the X and Y positions of where the object was and play the effect there. But is there a way to have an explosion occur in a 3D environemtn either by using a 2d spritesheet or something 3d?

    Cheers
  • 11/22/2009 5:43 PM In reply to

    Re: Explosions in XNA 3.0

    Have you looked at this sample? It does exactly what you want.
    "Software is never finished, it is in varying states of 'less broken'" because "If it ain't broke, it doesn't have enough features yet"

    In Playtest: Avatar Land | The MANLY Game for MANLY Men

    The signature that was too big for the 512 char limit
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