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UpdateSubresource() and resource "contention" on textures

Last post 2/16/2010 8:29 AM by DZ4. 1 replies.
  • 2/5/2010 9:04 AM

    UpdateSubresource() and resource "contention" on textures

    Hi,

    In the UpdateSubresource() API documentation it is says that the call could be slower in case of a resource contention, giving an example with a draw call on a vertexbuffer.

    but what about texture ? If a draw call occurs on a texture using subresource index 0 (the max LOD) and an updateSubResource occurs on subresoucre index 1 or more, is there a contention or the low-layer is capable of avoiding it ?

    thanks.
  • 2/16/2010 8:29 AM In reply to

    Re: UpdateSubresource() and resource "contention" on textures

    no idea ?
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