Hi,
In the UpdateSubresource() API documentation it is says that the call could be slower in case of a resource contention, giving an example with a draw call on a vertexbuffer.
but what about texture ? If a draw call occurs on a texture using subresource index 0 (the max LOD) and an updateSubResource occurs on subresoucre index 1 or more, is there a contention or the low-layer is capable of avoiding it ?
thanks.