There is a new update of the XNA addon, it should automatically download when you start the Modtool.
Here is a list of what's changed.
- Added PlaybackAbsolute function for animation data
- Added default static values for animation (otherwise skin poses are bad)
- Correctly support relative paths
- Set the XNA Viewer content importer assemblies to point to C:\Program Files\Microsoft XNA\XNA Game Studio Express\v1.0\References\Windows\x86\Softimage.XWImporter.dll
- Added new elastic_guy sample
- Make an initial playback at frame 0 to make sure the bones are placed correctly
- Changed the way "Install GSE plugin" works. It no longer copies the assemblies into the Microsoft program files directory
The new elastic_guy sample is a simple skinned mesh that can be used to quickly see how to create and export skinned meshes using the Modtool.