Thanks emachine,
There is a not so subtle difference between what I said about multiples of 2 and your reply of powers of 2
Me (The Thing - multiples) = 2, 4, 6, 8, 10, 12, 14, etc, etc.
You (emachine - powers) = 2, 4, 8, 16, 32, 64, 128, 256, etc, etc. //This is the correct way.
I was curious as to the file size of a 512 x 512 texture so I just created a 24 bit *.png in Paint Shop Pro, saved it to the desktop and I see that it's only 953 bytes in size, but occupies 4,096 bytes on disk.
Anyway, just to recap for any other newbies who might be reading this - create your textures / sprite sheets in powers of two,
and after they're loaded into your game you can extract a sprite of any size by specifying a rectangle which will define the sprite's width and height.
Man Is The Warmest Place To Hide