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New version of XNA out soon?

Last post 10/11/2007 1:10 PM by Matt Godbolt. 7 replies.
  • 10/9/2007 4:16 AM

    New version of XNA out soon?

    Speculation aplenty here, but on the Microsoft bug tracker Connect last night, a huge set of bugs were resolved and closed.  (See here).  Does this herald the imminent release of a new version? :)
  • 10/9/2007 4:22 AM In reply to

    Re: New version of XNA out soon?

    Well we all know about version 2.0 so id imagine they were making progress on that - should be out towards the Christmas end of things so I hear, even some books (namely Riemers) have been delayed till January to take advantage of version 2.0
  • 10/9/2007 4:25 AM In reply to

    Re: New version of XNA out soon?

    The new version will probably only arrive as said before, in the holliday season.

    I'd surely like a beta version of XNA GS 2.0, but I won't get my hopes high until I hear from one of them :)

  • 10/9/2007 12:06 PM In reply to

    Re: New version of XNA out soon?

    Answer
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    Matt Godbolt:
    Speculation aplenty here, but on the Microsoft bug tracker Connect last night, a huge set of bugs were resolved and closed.  (See here).  Does this herald the imminent release of a new version? :)


    <speculation>

    If we actually intended to fix any of the bugs from Connect, we'd probably have to go through them sometime before the release was ready, in order to have time to actually make fixes as a result. It wouldn't be much use just going through them at the very end of the dev cycle after everything was already locked down :-)

    </speculation>

    XNA Framework Developer - blog - homepage
  • 10/9/2007 12:32 PM In reply to

    Re: New version of XNA out soon?

    Looks like I posted mine just on time! You guys totally wouldn't have noticed that bug if it weren't for me ;)
  • 10/9/2007 5:26 PM In reply to

    Re: New version of XNA out soon?

    The external connect site that we all see is not the live bug tracking system used internally. Bugs/features are moved from one to the other if they are being considered/worked on. So when we see our bugs resolved that doesn't mean they were resolved that day. I suspect that some of the synchronisation is done manually so probably somebody just broke the build and their punishment was to spend day doing the "connect synch".

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  • 10/11/2007 12:59 PM In reply to

    Re: New version of XNA out soon?

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    Yep, we went through and triaged all of the Connect bugs recently.  I think we've said before, but we don't use Connect as our primary bug tracking database, so we need to go through and migrate as necessary.  Our process for it is:

    • Resolved External = We've migrated it to our database.  That doesn't mean it will get fixed by the next release, but that it's a a bug or suggestion we're interested in looking at.
    • Resolved Fixed = It's already fixed, either in a previous release or an upcoming release.
    • Resolved As Designed = Thanks for the suggestion, but we feel it's working correctly. :)

    I think those are the ones that are mostly interesting.  I think we used to resolve some as Postponed, but we now resolve them as External if we want them and postpone them in our product database. (Postponed means it's too late to do anything about it.  These are usually feature suggestions or lower priority bugs).

    Thanks!

    Mitch Walker
    Program Manager - XNA Game Studio
  • 10/11/2007 1:10 PM In reply to

    Re: New version of XNA out soon?

    How does the status "Closed (External)" fit into that?  Cheers :)
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