Is there a way, other than in a 3d modeling program, to reduce the polys in a model?
I noticed in the shadowing demo in DirectX9 C++ samples there was a figure of a battle drawf (or something like that) in which you could choose between about 6 different LODs. Did this require that 6 models be created by artists, or would there be a way to make a custom model processor that setup different LOD models for you?
If there is a way, can someone point me in the way of a document that describes it? I can imagine it would be quite difficult. Better yet, could one of the XNA guys just make a sample with that specific model processor in it for me? :oP thanks!