Hi,
After getting everything set up and running I attempted to run my way through the "Going Beyond" tutorials. On the first exercise, I grabbed the model and texture and placed them in the appropriate locations. It compile's with no errors. When run, it attempts to grab my model from the given extension and says "this file does not exists". When infact it does. On my solution explorer the .fbx file displays as a blank generic "text" file, unlike the video where it displays as a system file of sorts. I am running Vista, but have applied the reccomended SP1 and Vista SP1 for the game studio. I know for a fact the model file is in the declared location, but it says it isn't.

I did all load operations with the solution explorer in the IDE. I am thinking it has something to do with the fact that my file is showing as an "open with" file instead of the file type like in the tutorial video. Hopefully someone has an answer to this because I would like to move on to learning more about this platform without a trivial issue like this holding me back...
Model
myModel;
float aspectRatio;
protected override void LoadGraphicsContent(bool loadAllContent)
{
if (loadAllContent)
{
myModel = content.Load<
Model>("\\Content\\Models\\p1_wedge");
aspectRatio = graphics.GraphicsDevice.Viewport.Width /
graphics.GraphicsDevice.Viewport.Height;
}
// TODO: Load any ResourceManagementMode.Manual content
}
Any help would be appreciated.
Thanks,
Mike