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What Samples Would You Like to See in the X/SDK’s?

Last post 02-05-2008 10:27 PM by Tigernado. 3 replies.
  • 11-09-2007 6:13 PM

    What Samples Would You Like to See in the X/SDK’s?

    I'm curious as to what audio X/SDK samples developers would like to see in the releases? What would be most beneficial?

    Thanks

    -Evan

  • 01-05-2008 6:05 PM In reply to

    Re: What Samples Would You Like to See in the X/SDK’s?

    DirectSound samples that work with C++ Express Edition - no MFC.  Or clearly stating that DirectSound requires MFC - so that those of us that want to make noise using C++ Express can look elsewhere.
  • 01-24-2008 11:21 AM In reply to

    Re: What Samples Would You Like to See in the X/SDK’s?

    I'd like to see more XAudio2 samples showing how to use it with XAPO for creating custom DSP effects....
    If XAudio is a replace to DirectSound, It would be nice to have samples/tutorials showing how to do most of things you could do with DirectSound.
    Otherwise, I don't see any reason to move for these new APIs.
  • 02-05-2008 10:27 PM In reply to

    Re: What Samples Would You Like to See in the X/SDK’s?

    Using XAudio2 for dynamic music, that would help a few of my  game designs along knowing how to do that.
    No. Not even in the face of Armageddon. Never compromise.
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