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Absolute path in .XSI

Last post 07-15-2008 3:24 PM by Steeeen. 7 replies.
  • 11-30-2007 5:38 PM

    Absolute path in .XSI

    I'm getting an absolute path in my file under XSI_CustomPSet XNA_Asset. All other paths in my file seem to be relative. I'm using Crosswalk 2.5 and I've got Keep Referenced Paths Relative checked. Anyone know why this path is still absolute?
  • 11-30-2007 8:19 PM In reply to

    Re: Absolute path in .XSI

    That's because only images and FX file references are made relative. All others strings are not converted. Why do you need to have XNA_Asset relative ?
    Alexandre Jean Claude Autodesk/Softimage
  • 12-03-2007 9:22 AM In reply to

    Re: Absolute path in .XSI

    Thanks for your reply. Apparently I don't need that to be realtive. There was a little artist/programmer misunderstanding happening.
  • 07-09-2008 7:58 PM In reply to

    Re: Absolute path in .XSI

    More than six months later . . . I'm having more path related issues. On export I usually diagnose my models. More than half of the time I'm getting an error warning about my texture path being outside of my project. The file that it is refering to is inside the project, but the path it lists in the error is relative. It is a default texture that the .fx file looks for in case I don't assign one for that parameter. [ERROR] Material [Asset2] used by [pallet] references an image file [..\textures\default_n.tga] that is outside of an XNA project I opened my exported .xsi in a text editor to see what the paths looked like there. Everything I manually assigned in XSI got an absolute path. Textures and the .fx. Shouldn't they be ralative? I am quite confused and could use a little clarification. It seems like the kind of problem that would come from not setting a project, but I did using connect to xna project under the Xna Game Studio menu.
  • 07-11-2008 8:39 PM In reply to

    Re: Absolute path in .XSI

    To put this more simply: Why whould you get an absolute path to a texture or .fx in your exported .xsi model?
  • 07-15-2008 2:55 PM In reply to

    Re: Absolute path in .XSI

    Are we not getting support from the XSI developers in this forum anymore?
  • 07-15-2008 3:04 PM In reply to

    Re: Absolute path in .XSI

    Alexandre has not been around since May http://forums.xna.com/search/SearchResults.aspx?u=8719

    You can try the regular XSI Mod Tool forums



    The ZBuffer News and information for XNA

    Please read the forum FAQs - Bug reporting
  • 07-15-2008 3:24 PM In reply to

    Re: Absolute path in .XSI

    Thanks ZMan. I'll try posting there.
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