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XNA 2.0 - unable to connect to XBOX360
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Hi, I'm having problems connecting XNA2.0 to my 360.
When trying to add my 360 to "XNA Game Studio Devices" I get the following error message:
---- Initiated search on the local subnet for your Xbox 360 using the connection key you typed.
System.Runtime.InteropServices.COMException (0x80004005): An internal network error occurred trying to reach host MYXBOX. Make sure that MYXBOX is connected on your local subnet and waiting for a connection. ---> System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host at System.Net.Sockets.Socket.EndReceiveFrom(IAsyncResult asyncResult, EndPoint& endPoint) at System.Net.Sockets.UdpClient.EndReceive(IAsyncResult asyncResult, IPEndPoint& remoteEP) at Microsoft.Xna.RemoteServices.Messaging.NegotiationMessage.SendMessage() at Microsoft.Xna.RemoteServices.Messaging.NegotiationMessage.SendMessage() at Microsoft.Xna.RemoteServices.PrimaryConnector.Connect(String hostId, Session session, Int32 millisecondTimeout, StringBuilder diagnosticBuilder) at Microsoft.Xna.RemoteServices.HostConnection.OpenPrimaryConnection(StringBuilder diagnosticBuilder) at Microsoft.Xna.RemoteServices.HostConnection.ConnectToHost(Int32 millisecondTimeout, StringBuilder diagnosticBuilder) -----
I checked the network settings and I am on the same subnet on my pc and on my 360.
Thanks for your help, D
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Re: XNA 2.0 - unable to connect to XBOX360
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Are you running XNA Game Studio Connect (not the 1.0 XNA Game Launcher) on the Xbox while you do this?
XNA Framework Developer -
blog - homepage
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Re: XNA 2.0 - unable to connect to XBOX360
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Hi, D.
Is there any error message being displayed by the console in XNA Game Studio Connect? For instance, is there an error message slide-out, or maybe a temporary change in the text at the center of the screen (it will probably only last 30 seconds)?
The error message listed above usually means that an error occurred on the console, such as when it loses power, is disconnected, or is rebooted. However, in this case it is strange because the kind of communication happening in this callstack is using a connectionless protocol, so I wouldn't expect failure events on the console to ever be detected here.
If you happen to be using a wireless connection somewhere between your PC and your Xbox 360 console, you might consider attempting again with a wired connection, at least for the initial pairing of your PC with your console. In a connection-oriented protocol like TCP, this could make a difference, but I'm grasping a bit at straws in this case because it's UDP.
Stephen Styrchak | XNA Game Studio Developer
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Re: XNA 2.0 - unable to connect to XBOX360
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Hey Stephen,
No error message is displayed on the 360 it's just waiting like normal. I am using the new XNA Game Studio Connect (2.0 Software) .. Only thing I can think is it's possibly a wireless issue (I'm home from the holidays), or that I'm using my profile + harddrive on another 360 (one that I didn't purchase the creators club on-- but that shouldn't matter because the harddrive is the same).. Also it could have something to do with another 360 being on the network wirelessly as well.
For the wired part, do both the computer and 360 need to be wired? In my case both are wireless (when I'm back from the holidays, both will be wired). I've never had a problem with XNA 1.0, but if it helps I'm also running a virgin install of XP SP2 as of tonight (all drivers/updates are up to date though).
Thanks,
Dylan
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Re: XNA 2.0 - unable to connect to XBOX360
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d:...or that I'm using my profile + harddrive on another 360 (one that I didn't purchase the creators club on-- but that shouldn't matter because the harddrive is the same)
Oh... Unfortunately, I think that has everything to do with it! :-(
We discovered a bug *just* before we released XNA GS 2.0 which was related to moving a hard drive from one console to another, and which prevented XNA Game Studio Connect from running. We planned to blog about it, but haven't had a chance yet.
The issue is that once you establish a connection from a PC, the XNA Game Studio Connect application is effectively bound to the hard drive/console pair for the active profile. Until we fix the bug in a title update, you cannot use XNA Game Studio Connect on one HDD with the same profile on two consoles. Deleting XNA Game Studio Connect and re-downloading it will not resolve this issue.
The bug only applies to connecting, so you should still be able to launch games you've previously deployed.
You should be able to use your profile and CC subscription on the second console if you download the XNA Game Studio Connect onto a different HDD, but you will want to use a memory card to transfer your profile in that case. This may not be possible for you, necessarily, but letting you know just in case.
Stephen Styrchak | XNA Game Studio Developer
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Re: XNA 2.0 - unable to connect to XBOX360
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:(
I may be having issues for awhile I'm afraid..
I had an original 360 Pro that I purchased Creators Club on.. It eventually broke and I bought an Elite which I deployed several projects on with XNA Game Studio 1.0. Now I'm at home for the holidays, and the elite is downstairs (because its HDMI) and I'm using my brothers 360 (originally a core unit).
I downloaded the Game Studio 2.0 software on the core 360 (that is the the one I've had problems connecting with.) I have yet to try it with my elite downstairs.
I'll post back if it works with the elite, but from what you're saying it sounds like I may be in trouble because I downloaded the newer software on my brother's core system.
Thanks again for helping me try and troubleshoot this.. I was/am really looking forward to playing with 2.0.
This makes me thing (I still need to figure out how to file a bug report) but when my brother had his harddrive plugged into my elite, he downloaded and then purchased Puzzle Quest. But the Puzzle Quest software, always thinks it's unregistered. So everytime he plays, he has to click the "Unlock full version" before it is available to him. I'd been playing to post something about that on the xbox.com forum, but I wasn't sure if that was the right place to report that. Seems to me the QA department should test for instances like harddrives being moved from system to system.
Thanks again,
Dylan
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Re: XNA 2.0 - unable to connect to XBOX360
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Exactly like you said :(
I tried XNA Game Studio Connect on my 360 (elite) and it dies a few seconds after launch. Deleting and redownloading does the same thing because I think it's signed to my brothers core 360 (which the Creators Club was not originally purchased on, so I think thats why it can not connect with it I believe).
So basically I'm out of luck until a title update.
Any tentative schedule? Thanks again, Dylan
ps- I am not planning on purchasing a new haddrive. One of the things I was really excited about XNA 2.0 was that my games would show up on my game list without needing a launcher.
I wasn't sure the other 360 and my hd/profile were bound, because it was denied connection and never has successfully connected- but apparently thats the case now. I'm wondering if I have encountered another issue as well because on the hd I downloaded XNA Game Studio Connect, it generates the error I posted above without being able to connect.
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Re: XNA 2.0 - unable to connect to XBOX360
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This is definitely worth entering a bug, along with details about what behavior you see based on each HDD/console combination, in terms of which one did the download. What you are seeing is slightly different from what we saw the other day.
I wasn't involved in investigating this particular bug, so I might have some of the details wrong. The issue, as I understand it, is in the settings file we create after you establish a connection the first time. This file is stored on the HDD, but can only be read by the console on which it was created. So when you move the HDD to another console, XNA Game Studio Connect can no longer read the connection settings file. The problem is that we don't delete the file in this case, or offer any other way of recreating it. I suppose the other part of the bug is that we don't delete that particular file when you delete XNA Game Studio Connect.
The console on which you purchased the CC subscription shouldn't affect the XNA Game Studio Connect application, just the console to which you first connected.
The behavior you see on the second console, which exits to the dash, is the bug description I'd heard about. Since it's not what you were seeing, I didn't think of it at first. But the root cause was swapping the HDD, which is what you are doing. However, if you've never connected at all, then this could be something somewhat different.
This *might* mean that if you delete the console and re-download XNA Game Studio Connect, that it will work. Or, maybe combined with the "reset all connections" button. HOWEVER, you probably don't want to do this if you plan to move the HDD again, because a successful connection will bind XNA Game Studio Connect to that HDD/console pair.
Stephen Styrchak | XNA Game Studio Developer
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Re: XNA 2.0 - unable to connect to XBOX360
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When you say delete the console, do you mean doing the trick to clear the cache (ie title updates and possibly other content?) .. I remember when Oblivion came out there was a method posted to do this. If you mean to delete the full harddrive, I'm out, because I own way to much content to start over.. but if it is just the cache I don't mind trying that part with my 360.
Let me know what you think. I'll gladly do anything to help get this bug resolved (or file it somewhere if possible), because if I'm having an issue, potentially others will too. Feel free to contact me via PM or on live if necessary. I'm happy that XNA exists.. It is a heck of an ambitious project, so I understand some potential bugs do slip in periodically.
Thanks again,
Dylan
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Re: XNA 2.0 - unable to connect to XBOX360
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d:When you say delete the console, ...
Sorry about that, it was a typo. I meant to say, "delete XNA Game Studio Connect from the console."
I think you are best to not try this if you plan to move the HDD to another console again (eg, after your holiday). The bug will let you connect a PC the first time, but thereafter XNA Game Studio Connect will be tied to the console/HDD pair. That is, until we patch this bug.
Currently, there is no ETA on an update. Hopefully soon, but not in the next-two-weeks-timeframe-soon, if that's what you were asking about.
Stephen Styrchak | XNA Game Studio Developer
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Re: XNA 2.0 - unable to connect to XBOX360
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You can still use XNA Game Studio Connect on your brothers Xbox 360 as long as you have access to it. The problem that you are having with not being able to connect is not related to this issue. As long as you can see key on your screen you are good to go (But like I said you'll need to run it on your brothers console).
As for the connection issue, You might want to check your firewall to make sure your allowing outgoing connections (especially if you don't see any updated text with any information in XNA Game Studio Connect). There is also a help link you can click on which when the connection fails that can help you diagnose the issue. If you continue to have problems connecting while using the core system you originally ran XNA Game Studio Connect on, let us know.
As Stephen mentioned we are working on the other issue which will allow you to move around your drive freely but for now you should only run XNA Game Studio Connect on the Xbox 360 you plan to use for development.
Michael Klucher Program Manager - XNA Game Studio Blog: http://klucher.comTeam Blog: http://blogs.msdn.com/xna
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Re: XNA 2.0 - unable to connect to XBOX360
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Well, I've tried this scenario .. deleting XNA Game connect when it was downloaded on one 360 (core), then redownloading it on the second (elite) .. then I started getting the XNA Game connect starting then quitting issue.
Thanks for the quick response.. What I meant about a time frame was more along the lines of this-- I'm thinking about taking a community college class where they teach using XNA-- it starts late January.. Worst case I can go back to standard C++ with DirectX if needed. My biggest worry was that I would have to wait up to 6 months for XNA 2.0 refresh.
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