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XNA 2.0 - unable to connect to XBOX360
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Hi, I'm having problems connecting XNA2.0 to my 360.
When trying to add my 360 to "XNA Game Studio Devices" I get the following error message:
---- Initiated search on the local subnet for your Xbox 360 using the connection key you typed.
System.Runtime.InteropServices.COMException (0x80004005): An internal network error occurred trying to reach host MYXBOX. Make sure that MYXBOX is connected on your local subnet and waiting for a connection. ---> System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host at System.Net.Sockets.Socket.EndReceiveFrom(IAsyncResult asyncResult, EndPoint& endPoint) at System.Net.Sockets.UdpClient.EndReceive(IAsyncResult asyncResult, IPEndPoint& remoteEP) at Microsoft.Xna.RemoteServices.Messaging.NegotiationMessage.SendMessage() at Microsoft.Xna.RemoteServices.Messaging.NegotiationMessage.SendMessage() at Microsoft.Xna.RemoteServices.PrimaryConnector.Connect(String hostId, Session session, Int32 millisecondTimeout, StringBuilder diagnosticBuilder) at Microsoft.Xna.RemoteServices.HostConnection.OpenPrimaryConnection(StringBuilder diagnosticBuilder) at Microsoft.Xna.RemoteServices.HostConnection.ConnectToHost(Int32 millisecondTimeout, StringBuilder diagnosticBuilder) -----
I checked the network settings and I am on the same subnet on my pc and on my 360.
Thanks for your help, D
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Re: XNA 2.0 - unable to connect to XBOX360
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Are you running XNA Game Studio Connect (not the 1.0 XNA Game Launcher) on the Xbox while you do this?
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Re: XNA 2.0 - unable to connect to XBOX360
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Hi, D.
Is there any error message being displayed by the console in XNA Game Studio Connect? For instance, is there an error message slide-out, or maybe a temporary change in the text at the center of the screen (it will probably only last 30 seconds)?
The error message listed above usually means that an error occurred on the console, such as when it loses power, is disconnected, or is rebooted. However, in this case it is strange because the kind of communication happening in this callstack is using a connectionless protocol, so I wouldn't expect failure events on the console to ever be detected here.
If you happen to be using a wireless connection somewhere between your PC and your Xbox 360 console, you might consider attempting again with a wired connection, at least for the initial pairing of your PC with your console. In a connection-oriented protocol like TCP, this could make a difference, but I'm grasping a bit at straws in this case because it's UDP.
Stephen Styrchak | XNA Game Studio Developer
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Re: XNA 2.0 - unable to connect to XBOX360
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Hey Stephen,
No error message is displayed on the 360 it's just waiting like normal. I am using the new XNA Game Studio Connect (2.0 Software) .. Only thing I can think is it's possibly a wireless issue (I'm home from the holidays), or that I'm using my profile + harddrive on another 360 (one that I didn't purchase the creators club on-- but that shouldn't matter because the harddrive is the same).. Also it could have something to do with another 360 being on the network wirelessly as well.
For the wired part, do both the computer and 360 need to be wired? In my case both are wireless (when I'm back from the holidays, both will be wired). I've never had a problem with XNA 1.0, but if it helps I'm also running a virgin install of XP SP2 as of tonight (all drivers/updates are up to date though).
Thanks,
Dylan
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Re: XNA 2.0 - unable to connect to XBOX360
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d:...or that I'm using my profile + harddrive on another 360 (one that I didn't purchase the creators club on-- but that shouldn't matter because the harddrive is the same)
Oh... Unfortunately, I think that has everything to do with it! :-(
We discovered a bug *just* before we released XNA GS 2.0 which was related to moving a hard drive from one console to another, and which prevented XNA Game Studio Connect from running. We planned to blog about it, but haven't had a chance yet.
The issue is that once you establish a connection from a PC, the XNA Game Studio Connect application is effectively bound to the hard drive/console pair for the active profile. Until we fix the bug in a title update, you cannot use XNA Game Studio Connect on one HDD with the same profile on two consoles. Deleting XNA Game Studio Connect and re-downloading it will not resolve this issue.
The bug only applies to connecting, so you should still be able to launch games you've previously deployed.
You should be able to use your profile and CC subscription on the second console if you download the XNA Game Studio Connect onto a different HDD, but you will want to use a memory card to transfer your profile in that case. This may not be possible for you, necessarily, but letting you know just in case.
Stephen Styrchak | XNA Game Studio Developer
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Re: XNA 2.0 - unable to connect to XBOX360
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:(
I may be having issues for awhile I'm afraid..
I had an original 360 Pro that I purchased Creators Club on.. It eventually broke and I bought an Elite which I deployed several projects on with XNA Game Studio 1.0. Now I'm at home for the holidays, and the elite is downstairs (because its HDMI) and I'm using my brothers 360 (originally a core unit).
I downloaded the Game Studio 2.0 software on the core 360 (that is the the one I've had problems connecting with.) I have yet to try it with my elite downstairs.
I'll post back if it works with the elite, but from what you're saying it sounds like I may be in trouble because I downloaded the newer software on my brother's core system.
Thanks again for helping me try and troubleshoot this.. I was/am really looking forward to playing with 2.0.
This makes me thing (I still need to figure out how to file a bug report) but when my brother had his harddrive plugged into my elite, he downloaded and then purchased Puzzle Quest. But the Puzzle Quest software, always thinks it's unregistered. So everytime he plays, he has to click the "Unlock full version" before it is available to him. I'd been playing to post something about that on the xbox.com forum, but I wasn't sure if that was the right place to report that. Seems to me the QA department should test for instances like harddrives being moved from system to system.
Thanks again,
Dylan
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Re: XNA 2.0 - unable to connect to XBOX360
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Exactly like you said :(
I tried XNA Game Studio Connect on my 360 (elite) and it dies a few seconds after launch. Deleting and redownloading does the same thing because I think it's signed to my brothers core 360 (which the Creators Club was not originally purchased on, so I think thats why it can not connect with it I believe).
So basically I'm out of luck until a title update.
Any tentative schedule? Thanks again, Dylan
ps- I am not planning on purchasing a new haddrive. One of the things I was really excited about XNA 2.0 was that my games would show up on my game list without needing a launcher.
I wasn't sure the other 360 and my hd/profile were bound, because it was denied connection and never has successfully connected- but apparently thats the case now. I'm wondering if I have encountered another issue as well because on the hd I downloaded XNA Game Studio Connect, it generates the error I posted above without being able to connect.
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Re: XNA 2.0 - unable to connect to XBOX360
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This is definitely worth entering a bug, along with details about what behavior you see based on each HDD/console combination, in terms of which one did the download. What you are seeing is slightly different from what we saw the other day.
I wasn't involved in investigating this particular bug, so I might have some of the details wrong. The issue, as I understand it, is in the settings file we create after you establish a connection the first time. This file is stored on the HDD, but can only be read by the console on which it was created. So when you move the HDD to another console, XNA Game Studio Connect can no longer read the connection settings file. The problem is that we don't delete the file in this case, or offer any other way of recreating it. I suppose the other part of the bug is that we don't delete that particular file when you delete XNA Game Studio Connect.
The console on which you purchased the CC subscription shouldn't affect the XNA Game Studio Connect application, just the console to which you first connected.
The behavior you see on the second console, which exits to the dash, is the bug description I'd heard about. Since it's not what you were seeing, I didn't think of it at first. But the root cause was swapping the HDD, which is what you are doing. However, if you've never connected at all, then this could be something somewhat different.
This *might* mean that if you delete the console and re-download XNA Game Studio Connect, that it will work. Or, maybe combined with the "reset all connections" button. HOWEVER, you probably don't want to do this if you plan to move the HDD again, because a successful connection will bind XNA Game Studio Connect to that HDD/console pair.
Stephen Styrchak | XNA Game Studio Developer
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Re: XNA 2.0 - unable to connect to XBOX360
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When you say delete the console, do you mean doing the trick to clear the cache (ie title updates and possibly other content?) .. I remember when Oblivion came out there was a method posted to do this. If you mean to delete the full harddrive, I'm out, because I own way to much content to start over.. but if it is just the cache I don't mind trying that part with my 360.
Let me know what you think. I'll gladly do anything to help get this bug resolved (or file it somewhere if possible), because if I'm having an issue, potentially others will too. Feel free to contact me via PM or on live if necessary. I'm happy that XNA exists.. It is a heck of an ambitious project, so I understand some potential bugs do slip in periodically.
Thanks again,
Dylan
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Re: XNA 2.0 - unable to connect to XBOX360
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d:When you say delete the console, ...
Sorry about that, it was a typo. I meant to say, "delete XNA Game Studio Connect from the console."
I think you are best to not try this if you plan to move the HDD to another console again (eg, after your holiday). The bug will let you connect a PC the first time, but thereafter XNA Game Studio Connect will be tied to the console/HDD pair. That is, until we patch this bug.
Currently, there is no ETA on an update. Hopefully soon, but not in the next-two-weeks-timeframe-soon, if that's what you were asking about.
Stephen Styrchak | XNA Game Studio Developer
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Re: XNA 2.0 - unable to connect to XBOX360
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You can still use XNA Game Studio Connect on your brothers Xbox 360 as long as you have access to it. The problem that you are having with not being able to connect is not related to this issue. As long as you can see key on your screen you are good to go (But like I said you'll need to run it on your brothers console).
As for the connection issue, You might want to check your firewall to make sure your allowing outgoing connections (especially if you don't see any updated text with any information in XNA Game Studio Connect). There is also a help link you can click on which when the connection fails that can help you diagnose the issue. If you continue to have problems connecting while using the core system you originally ran XNA Game Studio Connect on, let us know.
As Stephen mentioned we are working on the other issue which will allow you to move around your drive freely but for now you should only run XNA Game Studio Connect on the Xbox 360 you plan to use for development.
Michael Klucher - Program Manager | Gamertag: MechaDragonXNA Platform and Tools - Microsoft Corporation http://klucher.com | http://xna.com
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Re: XNA 2.0 - unable to connect to XBOX360
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Well, I've tried this scenario .. deleting XNA Game connect when it was downloaded on one 360 (core), then redownloading it on the second (elite) .. then I started getting the XNA Game connect starting then quitting issue.
Thanks for the quick response.. What I meant about a time frame was more along the lines of this-- I'm thinking about taking a community college class where they teach using XNA-- it starts late January.. Worst case I can go back to standard C++ with DirectX if needed. My biggest worry was that I would have to wait up to 6 months for XNA 2.0 refresh.
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Re: XNA 2.0 - unable to connect to XBOX360
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MechaDragon,
well the issue I originally posted was from trying to use my brother's 360 and XNA (This is the system I originally downloaded XNA Game Studio Connect).. In this setup both the 360 and the computer are wireless (I won't be able to test both wired with this system..). On the pc side when trying to add a 360, while the 360 is on and waiting for a connection with a key, it throws that long error message I pasted originally.
In terms of firewall, I opened all the required ports on Windows Firewall, then also tried with the firewall completely disabled. Still receiving the identical error message I posted earlier. There is virtually no delay from when I click add before I see that message.
If I can get a solution for that error, I can be happy and continue normal development for the time being.
Also I may try this- I bought my brother a 120gig HD for Christmas, so after I transfer his contents I may try using his original wiped 20gig harddrive to redownload Game Studio Connect. It doesn't help me in the future with getting stuff on my main harddrive, but if it works I can be happy until a real fix is available. I just don't want to try this other harddrive until I get back to my home and can use my 360 (wired) and pc (wired) (if you think the wireless is probably the cause of my errors?)
I have followed the help link for diagnosing my XNA Connect network problem (my network is actually fine.. ) The only thing I can think is it is an issue with the wireless implementation.
Thanks again for the quick responses.. It is nice to know you are aware of the issues and looking into them.
Dylan
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Re: XNA 2.0 - unable to connect to XBOX360
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I might have misunderstood some of your previous posts. I thought you were normally using a different console somewhere else, but had brought your HDD home for the holidays. If you excpect to continue using this HDD/console together, then obviously you'd like to get the connection to succeed. Sorry if I misunderstood.
We have an entry in our readme related to the issue I described with moving the HDD:
http://creators.xna.com/gamestudio2/gamestudio2readme.htm
If you downloaded XNA Game Studio Connect *after* moving the HDD, then the bug I mentioned shouldn't be related.
Did you say that you could successfully connect using XNA Game Studio Express and the XNA Game Launcher (1.0)? Can you confirm that that still works?
Stephen Styrchak | XNA Game Studio Developer
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Re: XNA 2.0 - unable to connect to XBOX360
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Hi Dylan,
What kind of other devices are on your brothers network? Also, What kind of router does he use?
Thanks
--Scott
Scott Darnell | XNA Game Studio Platform & Tools Developer
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Re: XNA 2.0 - unable to connect to XBOX360
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Stephen Styrchak: d:...or that I'm using my profile + harddrive on another 360 (one that I didn't purchase the creators club on-- but that shouldn't matter because the harddrive is the same)
Oh... Unfortunately, I think that has everything to do with it! :-(
We discovered a bug *just* before we released XNA GS 2.0 which was related to moving a hard drive from one console to another, and which prevented XNA Game Studio Connect from running. We planned to blog about it, but haven't had a chance yet.
The issue is that once you establish a connection from a PC, the XNA Game Studio Connect application is effectively bound to the hard drive/console pair for the active profile. Until we fix the bug in a title update, you cannot use XNA Game Studio Connect on one HDD with the same profile on two consoles. Deleting XNA Game Studio Connect and re-downloading it will not resolve this issue.
You have got to be joking. Grrrrr... My first 360 died (red lights of death) last week, so I bought a new one (warranty voided because I changed the casing a long time ago) and slapped my hard drive onto it. Now I know why I can't connect. I wasted so much time trying to resolve this issue. Gotta love quality control.
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Re: XNA 2.0 - unable to connect to XBOX360
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MiloDC,
The bug we discovered *only* affects people in this situation:
- Download XNA Game Studio Connect onto console A and hard disk drive A.
- Run XNA Game Studio Connect on console A from hard disk drive A.
- Move hard disk drive A to console B.
- Run XNA Game Studio Connect on console B from hard disk drive A.
Result: XNA Game Studio Connect will exit back to the dashboard after a few seconds.
If your console died last week, was it before or after you downloaded XNA Game Studio Connect (it wasn't available until the 13th...)?
If you only moved the HDD, without ever having run XNA Game Studio Connect on another console, then whatever is preventing you from connecting is a different issue.
Can you confirm that the scenario above applies to you? If not, could you provide more details about the error you are seeing?
Thanks.
Stephen Styrchak | XNA Game Studio Developer
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Re: XNA 2.0 - unable to connect to XBOX360
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Stephen Styrchak:MiloDC,
The bug we discovered *only* affects people in this situation:
- Download XNA Game Studio Connect onto console A and hard disk drive A.
- Run XNA Game Studio Connect on console A from hard disk drive A.
- Move hard disk drive A to console B.
- Run XNA Game Studio Connect on console B from hard disk drive A.
Result: XNA Game Studio Connect will exit back to the dashboard after a few seconds.
If your console died last week, was it before or after you downloaded XNA Game Studio Connect (it wasn't available until the 13th...)?
If you only moved the HDD, without ever having run XNA Game Studio Connect on another console, then whatever is preventing you from connecting is a different issue.
Can you confirm that the scenario above applies to you? If not, could you provide more details about the error you are seeing?
Thanks.
Actually, I'm good to go. I was trying to use Game Launcher, not Game Studio Connect (which I hadn't yet downloaded). I just tried it, it works fine now.
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Re: XNA 2.0 - unable to connect to XBOX360
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Well, it had a connection issue which is undiagnosed when I had my harddrive on another 360 and first ran the new software.
I can confirm that XNA 1.0 still works on my setup. Now I'm back with my HD on my 360 (which Game Studio Connect 2.0 is not married to) so I have the instant-crash bug.
I'm wondering if I can download the software to a memory card and run it from there or transfer it from there to a harddrive and get around this?
Otherwise I'm afraid I'm stuck until a title fix.
Thanks
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Re: XNA 2.0 - unable to connect to XBOX360
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Stephen Styrchak:
The bug we discovered *only* affects people in this situation:
- Download XNA Game Studio Connect onto console A and hard disk drive A.
- Run XNA Game Studio Connect on console A from hard disk drive A.
- Move hard disk drive A to console B.
- Run XNA Game Studio Connect on console B from hard disk drive A.
Result: XNA Game Studio Connect will exit back to the dashboard after a few seconds.
It would seem that an Xbox360 failure would also have these symptoms if XNA Game Studio Connect was run prior to having the Xbox repaired.
I am experiencing this problem since my Xbox repair (motherboard was replaced). Effectively this would look like moving the HDD to another machine. Padantic I know but it is another scenario.
Ant.
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Re: XNA 2.0 - unable to connect to XBOX360
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Here we had almost the same problem,
A Friend of mine bought a xbox arcade and I gave him my HardDrive of old XBOX 360, he put it on his arcade and installed XNA it didn't want to connect.
After a format and entering the serialnumber, after that XNA was fully working, so I think it also has to do something with the pairing of the XBOX and the HDD.
Good luck everybody I hope this works for someone, it did for us
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Re: XNA 2.0 - unable to connect to XBOX360
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I have the same problem here. I sold my original Xbox 360 without it's harddrive a couple of months ago. I put that harddrive on a new Xbox360 and today I purchased a Premium member subscription.
I cannot connect to this XNA GS Connect, is this because I did not format this drive on this Xbox ?
There is no firewall or anything blocking a connection and I can use Media Center normally on this Xbox.
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Re: XNA 2.0 - unable to connect to XBOX360
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If you have never before run XNA Game Studio Connect from this HDD, then it is not the same issue. Further, if XNA Game Studio Connect does not exit within a couple seconds of starting it, it is not the same issue.
If you are having a different problem, please start a new thread and describe the details of the problem so we can help figure out what's wrong.
Thanks.
Stephen Styrchak | XNA Game Studio Developer
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Re: XNA 2.0 - unable to connect to XBOX360
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Same Here!
Please send an update. My XBox died and I had to have it replaced. The entire process for getting a replacement was smooth and problem free. All the games I bought are still registered and I haven't had a problem yet... EXCEPT THIS. Now I'm completely unable to get back into XNA Game Studio Connect without getting kicked out to the dashboard.
Same scenerio as everyone else.
- I was running GS2 on ConsoleA using HardDriveA.
- ConsoleA died... I removed HardDriveA and shipped ConsoleA to Microsoft.
- Microsoft replaced ConsoleA with ConsoleB.
- I placed HardDriveA in ConsoleB
- Ran XNA Game Studio Connect and tried to deploy a new project
- I was kicked out to the Dashboard.
The membership wasn't cheap... Help.
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Re: XNA 2.0 - unable to connect to XBOX360
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Try deleting and re downloading it...
[edit: Oh sorry - this wont work as explained above in this thread... its a known bug in XNA GS. Hopefully Stephen will let you know when a fix will be available. Otherwise its time let the XNA team know by requesting a refund]
Playtest Kissy Poo - a game for 4 year olds on Xbox and windows The ZBuffer News and information for XNA Follow The Zman on twitter, Email me Please read the forum FAQs - Bug/Feature reporting Don't forget to mark good answers and good playtest feedback when you see it!!!
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