All of the samples work (PeerToPeerSample, ClientServerSample, NetworkStateManagementSample, NetworkPredictionSample).
I'm running on PC and interestlingly another issue have just cropped up:
I have a microphone connected to my PC which works in the samples and even in the guide on my game. However my code (copied from the NetworkStateManagementSample) and the debugger shows that the NetworkGamer.IsTalking value is not working.
Is this a bug or am I doing something wrong? Does the mic problem relate to the NetworkSession problem (which I'm still having).