Hey Chad, not sure if you frequent this forum any more or not but I'll try. I am part of a student game team at the Art Institute of Vancouver and the programmers of the group are writing a custom D3D engine. Naturally we were planning on using .x files and your exporter is perfect for us. My question is, do you know where to find a decent tutorial on the build process for a skinned animated mesh? I'm trying to finalize all of the details of our build pipeline and this is one detail I need to finish. I appreciate any help you can give, thanks
Neil