I have a Quad class I created and it works...mostly. I want it to be textured, but it seems to use the texture of the last object rendered, my sky sphere. I tried posting the code, but that didn't come out right.
Basically what I'm doing is, create an array of VertexPositionNormalTexture with 6 elements. I set all the points, UV coordinates, and normals. This is used to represent the ground so the normal points up. In Draw() I use DrawUserPrimitives. Before drawing I set the Texture property on the BasicEffect to the texture I want to use. It seems to use the sky sphere texture. What am I doing wrong? I have had a hard time finding anything that uses the BasicEffect with a textured quad.