XNA Creators Club Online
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Improved XNA Creators Club Online website discussion thread

Last post 06-20-2008 3:46 PM by Jenkmeister. 100 replies.
  • 02-20-2008 2:48 PM

    Improved XNA Creators Club Online website discussion thread

    This thread is for discussions/questions related to the Feb 20th announcement of the Improved XNA Creators Club Online website.  As always, make sure you read the Improved XNA Creators Club Online website FAQ first, otherwise the moderators are liable to smite thy post with furious anger.
    http://letskilldave.com http://twitter.com/letskilldave
  • 02-20-2008 7:31 PM In reply to

    Re: Improved XNA Creators Club Online website discussion thread

    Great news about the new site. Now will there be any content updates between now and when the new site is available?
    There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.
    -= Paulo Coelho =-
  • 02-20-2008 8:44 PM In reply to

    Re: Improved XNA Creators Club Online website discussion thread

    We work hard to create content updates monthly, and we expect to continue that trend :-)
    http://letskilldave.com http://twitter.com/letskilldave
  • 02-21-2008 3:38 AM In reply to

    Re: Improved XNA Creators Club Online website FAQ

    1. Wil the Del button work when editing posts

    2. Will we only get one email notification

    3. Will moderators be able to join threads together

    4. Will all my  post count and profile be bought over

    5. Will you maintain the links since many posts reference each other

    6. Will posting code to the forums be improved

     



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  • 02-21-2008 7:55 AM In reply to

    Re: Improved XNA Creators Club Online website FAQ

    6a. Will posting images to the forums be improved?

    7. Will forum printing be fixed/improved? Right now printing forum threads in both IE 7 and Firefox produces less than ideal pages.



    Jim Perry - Microsoft XNA MVP
    Here's what I'm up to.
    If people spent a minute searching the forums before posting I'd be out of a job.
  • 02-21-2008 8:11 AM In reply to

    Re: Improved XNA Creators Club Online website FAQ

    8. Will it take less than 10 seconds before I can start typing a reply to a post? Or in other words, will the site be much, much faster?

    9. Will searching in the forums be made more obvious?
  • 02-23-2008 3:08 AM In reply to

    Re: Improved XNA Creators Club Online website FAQ

    0. Will it finally offer Creators Club Subscribers an EXCLUSIVE area of their own with the EXCLUSIVE assets, content, tutorials, articles that they were promised when they first subscribed so they can get the full benefits of their subscription?

  • 02-23-2008 10:29 AM In reply to

    Re: Improved XNA Creators Club Online website discussion thread

    Can you make it faster? :). I get 25k/sec downloading starter kits/samples, but 800k/sec from most other places including Microsoft.
  • 02-23-2008 11:41 AM In reply to

    Re: Improved XNA Creators Club Online website FAQ

    Will there be a code an easy searchable code snippet collection?
  • 02-24-2008 3:51 PM In reply to

    Re: Improved XNA Creators Club Online website FAQ

    Will there be a First Person Shooter Tutorial that includes how to code bot AI and  online networke gameplay.

    Also what of the video loadtimes will they be improved?

  • 02-25-2008 8:08 PM In reply to

    Re: Improved XNA Creators Club Online website FAQ

    I think the community games is a great idea. However, it doesn't seem to jive w/the XNA Game Studio 2.0 EULA section below. Please explain how the community games program works w/this EULA?

    b. Programs developed for the Xbox 360 Platform

    i. Personal Use.  Use of any programs developed for the Xbox platform using the software is restricted to your personal, non-commercial use. 

    ii. Commercial Networked Programs. In the absence of a specific agreement signed by both you and Microsoft which specifically grants you the rights to develop commercial programs that connect to any network, including Xbox Live and/or Games for Windows Live, you may not use the software to develop commercial programs that connect to any network, including Xbox Live and/or Games for Windows Live

  • 02-26-2008 1:31 AM In reply to

    Re: Improved XNA Creators Club Online website FAQ

    MajorMix:

    I think the community games is a great idea. However, it doesn't seem to jive w/the XNA Game Studio 2.0 EULA section below. Please explain how the community games program works w/this EULA?

    b. Programs developed for the Xbox 360 Platform

    i. Personal Use.  Use of any programs developed for the Xbox platform using the software is restricted to your personal, non-commercial use. 

    ii. Commercial Networked Programs. In the absence of a specific agreement signed by both you and Microsoft which specifically grants you the rights to develop commercial programs that connect to any network, including Xbox Live and/or Games for Windows Live, you may not use the software to develop commercial programs that connect to any network, including Xbox Live and/or Games for Windows Live



    It works because Microsoft is fully able to modify the EULA as they wish which will likely happen around the time of the release of the Xbox LIVE Community Games service.
  • 02-27-2008 12:30 PM In reply to

    Re: Improved XNA Creators Club Online website FAQ