Shawn Hargreaves:Zune hardware isn't particularly interesting in the sense that Xbox is: it doesn't have a GPU, but the CPU is reasonably fast at least for a handheld device. You get the SpriteBatch API for graphics (plus full rendertarget support, but no 3D stuff), the same networking API we have today on Xbox and Windows, same input API (we map the Zune buttons to various properties of the GamepadState), same Game class and application model, plus some new APIs for enumerating media, starting and stopping playlists, and other cool media player stuff like that.
I find it particularly interesting. 2D just came back in vogue now! I am so incredibly excited about this new feature.
So reading in the FAQ I see that all version of the Zune are curently being supported, does that just mean the older style Zune's without the squircle just lose some input capabilities?