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Zune game development with XNA Game Studio 3.0 Discussion Thread

Last post 05-07-2008 11:01 AM by Nick Gravelyn. 180 replies.
  • 02-20-2008 2:48 PM

    Zune game development with XNA Game Studio 3.0 Discussion Thread

    This thread is for discussions/questions related to the Feb 20th announcement of Zune support in XNA Game Studio 3.0.  As always, make sure you read the Zune game development FAQ first, otherwise the moderators are liable to smite thy post with furious anger.
    http://letskilldave.com http://twitter.com/letskilldave
  • 02-20-2008 3:54 PM In reply to

    Re: Zune game development with XNA Game Studio 3.0 Discussion Thread

    Sorry about the thread-lock people -- fixed up now!
    http://letskilldave.com http://twitter.com/letskilldave
  • 02-20-2008 3:58 PM In reply to

    Re: Zune game development with XNA Game Studio 3.0 Discussion Thread

    Will wireless sync be supported for the XNA PC device connection?

  • 02-20-2008 4:16 PM In reply to

    Re: Zune game development with XNA Game Studio 3.0 Discussion Thread

    This is great news! But ever since I got a quite capable Windows Mobile phone (based on the same ARM chip as Zune) I've been thinking about how cool it would be if XNA supported Windows Mobile. I hope this news about XNA targeting Zune will eventually make XNA available on Windows Mobile as well!
  • 02-20-2008 4:21 PM In reply to

    Re: Zune game development with XNA Game Studio 3.0 Discussion Thread

    Stuart P. Bentley:
    Will wireless sync be supported for the XNA PC device connection?

    Deploying games to your Zune from XNA Game Studio 3.0 will only be possible over USB.

    Stephen Styrchak | XNA Game Studio Developer
  • 02-20-2008 4:22 PM In reply to

    Re: Zune game development with XNA Game Studio 3.0 Discussion Thread

    I don't know that much about the Zune hardware; does it even have a 3D accelerator chip?

    Does this mean a split in the XNA Framework API?

    Microsoft DirectX/XNA MVP
  • 02-20-2008 4:28 PM In reply to

    Re: Zune game development with XNA Game Studio 3.0 Discussion Thread

    ShawMishrak:
    I don't know that much about the Zune hardware; does it even have a 3D accelerator chip?

    Does this mean a split in the XNA Framework API?

    The graphics API on Zune will support 2D through SpriteBatch only, so it is correct to say that not the entire XNA Framework is available on Zune. On the other hand, Zune has some unique features that aren't available on other platforms.

    Stephen Styrchak | XNA Game Studio Developer
  • 02-20-2008 4:42 PM In reply to

    Re: Zune game development with XNA Game Studio 3.0 Discussion Thread

    I have to admit that I'm not super familiar with the zune hardware ... any chance someone could enumerate some of these features? :-)

    Joel Martinez - XNA MVP  
    Blog: http://codecube.net
    Play Videos on an XNA Texture: Scurvy Media
    XNA Unit Testing: Scurvy Test
  • 02-20-2008 5:18 PM In reply to

    Re: Zune game development with XNA Game Studio 3.0 Discussion Thread

    when will we get an API list of supported features?

    how much control do we have over the wireless hardware?

    can we talk to a webserver through the wireless connection?
  • 02-20-2008 5:20 PM In reply to

    Re: Zune game development with XNA Game Studio 3.0 Discussion Thread

    Zune hardware isn't particularly interesting in the sense that Xbox is: it doesn't have a GPU, but the CPU is reasonably fast at least for a handheld device. You get the SpriteBatch API for graphics (plus full rendertarget support, but no 3D stuff), the same networking API we have today on Xbox and Windows, same input API (we map the Zune buttons to various properties of the GamepadState), same Game class and application model, plus some new APIs for enumerating media, starting and stopping playlists, and other cool media player stuff like that.
    XNA Framework Developer - blog - homepage
  • 02-20-2008 5:20 PM In reply to

    Re: Zune game development with XNA Game Studio 3.0 Discussion Thread

    jdavid.net:

    can we talk to a webserver through the wireless connection?


    Networking is only from Zune to Zune: there is no connection to other devices. It uses our existing networking API.
    XNA Framework Developer - blog - homepage
  • 02-20-2008 5:27 PM In reply to

    Re: Zune game development with XNA Game Studio 3.0 Discussion Thread

    Shawn Hargreaves:
    Zune hardware isn't particularly interesting in the sense that Xbox is: it doesn't have a GPU, but the CPU is reasonably fast at least for a handheld device. You get the SpriteBatch API for graphics (plus full rendertarget support, but no 3D stuff), the same networking API we have today on Xbox and Windows, same input API (we map the Zune buttons to various properties of the GamepadState), same Game class and application model, plus some new APIs for enumerating media, starting and stopping playlists, and other cool media player stuff like that.


    I find it particularly interesting. 2D just came back in vogue now! I am so incredibly excited about this new feature.


    So reading in the FAQ I see that all version of the Zune are curently being supported, does that just mean the older style Zune's without the squircle just lose some input capabilities?

  • 02-20-2008 5:32 PM In reply to

    Re: Zune game development with XNA Game Studio 3.0 Discussion Thread