I was at the GDC XNA Session, I missed the first session due to the fact that according to the schedule it looked like the same session was repeating twice in a row, so instead I went to Water Physics through Heightmaps, which I don't regret too much. I missed the first session which was on community games. However I caught the second session which was about the Zune development.
I thought it was great, I have a ton of ideas swarming around in my head with regards to one of the coolest features in my opinion, which was the ability to gain access to the Visulization data of the song the player is currently playing. Which would allow a developer to see, for example, the intensity of the song.
THE QUESTION: I was wondering if XNA 3.0 would be able to include this feature for Xbox 360. Considering that players can already replace the music in any 360 game with their custom soundtrack and if you play music through the dashboard the 360 has some nice visualizers. I think it would be great to develop a game on all three platforms where you could allow players to pick their own music which would cause an effect on the game.
Oh yeah and by the way, even though the XNA 3.0 Beta (Alpha?) isn't coming out till sometime in April, I decided to buy a Zune just before I left for my flight back to Canada. The Zune isn't out here till Summer so I am probably one of the few people in Canada right now with a Zune, I just can't wait to get to work on it. Getting around the One-Handed playing will be intreasting though. Look forward to it.