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Zune game development with XNA Game Studio 3.0 Discussion Thread

Last post 05-07-2008 11:01 AM by Nick Gravelyn. 180 replies.
  • 02-23-2008 6:16 PM In reply to

    Re: Zune game development with XNA Game Studio 3.0 Discussion Thread

    unixd0od:

    If this is true then that is completely disappointing. I was all excited at the possibility of being able to write an app that would let me listen to streaming radio on my Zune over my WLAN. Personally the idea of playing a game on the tiny Zune 8 seems incredibly pointless due to the incredibly small screen and controls. Maybe the Zune 80 will be a better experience, either way, I couldn't care less about games on a Zune.

    This is true for right now, it doesn't mean we don't ever want to support this. I would also say if you have a Zune or have a friend with a Zune give it a try when it comes out. A lot of people think that it may not work well but pretty much everyone who tried it at GDC thought it was really cool. The reason that this is for the community is so that they can make the best games with what the Zune does have available, and not be boxed in by it's physicial constraints.

    Michael Klucher Program Manager - XNA Game Studio
    Blog: http://klucher.com
    Team Blog: http://blogs.msdn.com/xna
  • 02-23-2008 6:25 PM In reply to

    Re: Zune game development with XNA Game Studio 3.0 Discussion Thread

    XNA Game Studio is designed to make creating games using C# extremely easy.  Therefore XNA Game Studio support for Zune is targeted towards creating games on Zune, not general applications.

    The Zune 80 and 30 displays are nice and big.  The flash Zunes are the same resolution, so while they physical size is smaller, the DPI increases, and provides a very crisp, detailed image.

     

    Mitch Walker
    Program Manager - XNA Game Studio
  • 02-23-2008 7:49 PM In reply to

    Re: Zune game development with XNA Game Studio 3.0 Discussion Thread

    MechaDragon:
    This is true for right now, it doesn't mean we don't ever want to support this.

    That's good to know.

    The reason that this is for the community is so that they can make the best games with what the Zune does have available, and not be boxed in by it's physicial constraints.

    I think it's a great idea releasing development tools for the Zune and I certainly can't wait to get my hands on them to see what's possible when they come out (even if the main feature I want isn't available yet).

  • 02-23-2008 9:09 PM In reply to

    Re: Zune game development with XNA Game Studio 3.0 Discussion Thread

    I'm sorry to bother again with another stupid question, but I like to learn anyways.

     

     

    I never used nor got my hands on a Zune and none of my friends have one. I looked at pictures of one and I spotted not very many controls. Could someone explain to me how the controls work and how a game could ever be designed and succesfully played on these electronics? I do see how the picture can be very nice to play a game on, I just worry about the controls.

     

     

    ~ Tyler ~

     

    Again, Sorry.

    Trying to find that perfect girl... I think I did but she's taken..
  • 02-24-2008 3:36 AM In reply to

    Re: Zune game development with XNA Game Studio 3.0 Discussion Thread

    Tyler Moyer:

    I'm sorry to bother again with another stupid question, but I like to learn anyways.

     

     

    I never used nor got my hands on a Zune and none of my friends have one. I looked at pictures of one and I spotted not very many controls. Could someone explain to me how the controls work and how a game could ever be designed and succesfully played on these electronics? I do see how the picture can be very nice to play a game on, I just worry about the controls.

     

     

    ~ Tyler ~

     

    Again, Sorry.



    The Zune 80's touch pad will be used like a touch analog joystick.  I'm also positive that since the 80 has d-pad click like abilities games will use that feature as well. As for the Zune 30 it will only have the d-pad style click. Selecting things in games, just like when selecting music, clicking down on the middle of the touch pad will probably be the button for that. I'm sure the back button and play/pause button will be used in games that might require more inputs.

    Now I have a question about games for the Zune. Could game be bought in the 360 marketplace then downloaded to the Zune and will the games for Zune also be sold in the Zune marketplace?


  • 02-24-2008 5:23 AM In reply to

    Re: Zune game development with XNA Game Studio 3.0 Discussion Thread

    I was at the GDC XNA Session, I missed the first session due to the fact that according to the schedule it looked like the same session was repeating twice in a row, so instead I went to Water Physics through Heightmaps, which I don't regret too much. I missed the first session which was on community games. However I caught the second session which was about the Zune development.

    I thought it was great, I have a ton of ideas swarming around in my head with regards to one of the coolest features in my opinion, which was the ability to gain access to the Visulization data of the song the player is currently playing. Which would allow a developer to see, for example, the intensity of the song.

    THE QUESTION: I was wondering if XNA 3.0 would be able to include this feature for Xbox 360. Considering that players can already replace the music in any 360 game with their custom soundtrack and if you play music through the dashboard the 360 has some nice visualizers. I think it would be great to develop a game on all three platforms where you could allow players to pick their own music which would cause an effect on the game.

    Oh yeah and by the way, even though the XNA 3.0 Beta (Alpha?) isn't coming out till sometime in April, I decided to buy a Zune just before I left for my flight back to Canada. The Zune isn't out here till Summer so I am probably one of the few people in Canada right now with a Zune, I just can't wait to get to work on it. Getting around the One-Handed playing will be intreasting though. Look forward to it.

  • 02-24-2008 6:06 AM In reply to

    Re: Zune game development with XNA Game Studio 3.0 Discussion Thread

    Hi all. I was wondering if anyone can make a guess as to whether the Zune will be released in the UK in time for the XNA 3.0 release?

    If the Zune does not make it to the UK can anyone foresee any problems with a UK user making games for an imported Zune?
  • 02-24-2008 7:59 AM In reply to

    Re: Zune game development with XNA Game Studio 3.0 Discussion Thread

    The Zune is not out in Aussie land either, I've wanted one for like a year or more. Anyway I'm buying one for this reason to but without cross platform support the ideas are limited.

    XML Saves are support, could there be a way of transferring XML data from the 360 to the Zune without the need of a PC?

    They really need cross platform wlan for this to be any good.

    Windows Mobile or CE or whatever its called for a PDA that would be cool if it would work on that... touch screen, a touch based RTS, oe Dune2 on my PDA (dont have a PDA)

  • 02-24-2008 10:53 AM In reply to

    Re: Zune game development with XNA Game Studio 3.0 Discussion Thread

    zune game? unnecessary this, according to me

    wanting features:
    - dynamic content unload  ( Unloading a single asset from a content manager)
    - vs 2008 support
    - wpf in xna (easy gui creating with the expression blend 2 - this is my pipedream)
  • 02-24-2008 11:02 AM In reply to

    Re: Zune game development with XNA Game Studio 3.0 Discussion Thread

    Cow:
    zune game? unnecessary this, according to me

    wanting features:
    - dynamic content unload  ( Unloading a single asset from a content manager)
    - vs 2008 support
    - wpf in xna (easy gui creating with the expression blend 2 - this is my pipedream)


    Everybody is entitled their own opinions, but since this thread is about Zune game development, those "wanted features" would probably go better on Connect

    Anyway... XNA GS 3.0 will only support VS 2008 (any editions).
    WPF and XNA have completely different purposes, so making them work together would probably not bring enough benefits to compensate for the time lost instead of working on something else. Indeed, a GUI system for XNA would be nice, and has been requested before. But I think it shouldn't be done through WPF.
  • 02-24-2008 11:42 AM In reply to

    Re: Zune game development with XNA Game Studio 3.0 Discussion Thread

    Dark Wolf:
    Tyler Moyer:

    I'm sorry to bother again with another stupid question, but I like to learn anyways.

     

     

    I never used nor got my hands on a Zune and none of my friends have one. I looked at pictures of one and I spotted not very many controls. Could someone explain to me how the controls work and how a game could ever be designed and succesfully played on these electronics? I do see how the picture can be very nice to play a game on, I just worry about the controls.

     

     

    ~ Tyler ~

     

    Again, Sorry.



    The Zune 80's touch pad will be used like a touch analog joystick.  I'm also positive that since the 80 has d-pad click like abilities games will use that feature as well. As for the Zune 30 it will only have the d-pad style click. Selecting things in games, just like when selecting music, clicking down on the middle of the touch pad will probably be the button for that. I'm sure the back button and play/pause button will be used in games that might require more inputs.

    Now I have a question about games for the Zune. Could game be bought in the 360 marketplace then downloaded to the Zune and will the games for Zune also be sold in the Zune marketplace?


     

     

    Thank you so much. Could anyone find me a layout of the Zune 80's and maybe even 30's blueprints so I can understand fully on how to design a game for this platform?

    Trying to find that perfect girl... I think I did but she's taken..
  • 02-24-2008 1:15 PM In reply to

    Re: Zune Game Development FAQ

    Can you flip whether its drawn landscape/portrait, or will I have to do matrix math to fip my code? I think it would be great to just switch one line in the code to change where the axis'es are.
  • 02-24-2008 2:16 PM In reply to