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Zune game development with XNA Game Studio 3.0 Discussion Thread

Last post 05-07-2008 11:01 AM by Nick Gravelyn. 180 replies.
  • 02-28-2008 6:36 PM In reply to

    Re: Zune 2nd Generation

    Thanks.  I'm getting tired of 20 ft long TI84 cables under the table.
    ============================== Don't sweat the petty stuff and don't pet the sweaty stuff. ==============================
  • 02-28-2008 6:39 PM In reply to

    Re: Zune game development with XNA Game Studio 3.0 Discussion Thread

    Joey Buzzsaw:
    But is it likely we'll see it later? The Zune can already stream to the Xbox 360 so it doesn't seem like it'd be difficult to get it to work. And while wireless sync can't run at the same time as a game, that wasn't my question. My question would be if developers could get a copy of the stack which allows for wireless sync to modify and implement to allow a wireless access point to act as a "middleman" to two Zune users in very different locations, for example, while I'm in Connecticut, I could send a copy of my program to a friend living in New York, and both of us could play the same game as if we were in the same room (sans real-time communication, of course).

    That would be up to the Zune team, but there are no plans for this now. The Zune only streams to the Xbox 360 via the USB sync cable and not over wireless.

    Michael Klucher Program Manager - XNA Game Studio
    Blog: http://klucher.com
    Team Blog: http://blogs.msdn.com/xna
  • 02-28-2008 6:41 PM In reply to

    Re: Zune game development with XNA Game Studio 3.0 Discussion Thread

    Would we be able to send games wirelessly (i.e. sync games to our personal zune and distribute them wirelessly)
    ============================== Don't sweat the petty stuff and don't pet the sweaty stuff. ==============================
  • 02-28-2008 6:57 PM In reply to

    Re: Zune game development with XNA Game Studio 3.0 Discussion Thread

    drew65949:
    Would we be able to send games wirelessly (i.e. sync games to our personal zune and distribute them wirelessly)


    Please read the FAQ before asking questions:


    Q: Can I transmit the game to another Zune device wirelessly?

    A: No, you must deploy the game to your Zune through your device connection on your PC, using XNA Game Studio 3.0 to deploy.

  • 02-29-2008 5:07 PM In reply to

    Re: Zune game development with XNA Game Studio 3.0 Discussion Thread

    Let me restate: Would it be against some future EULA to distribute a program to wirelessly recieve more programs as if sending and recieving game data, just as .exe (or whatever) data?
    ============================== Don't sweat the petty stuff and don't pet the sweaty stuff. ==============================
  • 02-29-2008 5:36 PM In reply to

    Re: Zune game development with XNA Game Studio 3.0 Discussion Thread

    drew65949:
    Let me restate: Would it be against some future EULA to distribute a program to wirelessly recieve more programs as if sending and recieving game data, just as .exe (or whatever) data?

    As you said it.... you're asking about a FUTURE EULA. At this time, I suppose the lawyes are probably working on it (the EULA), so we won't know the details at least until the beta launches.

  • 02-29-2008 5:43 PM In reply to

    Re: Zune game development with XNA Game Studio 3.0 Discussion Thread

    True.  Probably shouldn't have posted about that.  (Might give the ikle lawers ideas)
    ============================== Don't sweat the petty stuff and don't pet the sweaty stuff. ==============================
  • 02-29-2008 7:37 PM In reply to

    Re: Zune game development with XNA Game Studio 3.0 Discussion Thread

    Just want to pop in and say I am enjoying this thread. Every so often I check it out. I am  looking forward to the webcast for sure.  Oh yeah and try to get a game on the Zune 30 too for the webcast, that would be cool. :)
  • 02-29-2008 8:17 PM In reply to

    Re: Zune game development with XNA Game Studio 3.0 Discussion Thread

    Thanks! Yea, We can show games running on a Zune 30 in the webcast for sure.

    Michael Klucher Program Manager - XNA Game Studio
    Blog: http://klucher.com
    Team Blog: http://blogs.msdn.com/xna
  • 03-01-2008 10:33 AM In reply to

    Re: Zune game development with XNA Game Studio 3.0 Discussion Thread

    Will people that cannot program their own games be able to have games on their zunes without paying the 100 dollars per year?

  • 03-01-2008 2:18 PM In reply to

    Controls?

    Hi, I was wondering what access the user has to the Zune controls? Can users use the play/pause button in-game? How about the back button? (besides holding it back, which you mentioned instantly quit?) And last but not least, is there any control over the hold button? Thanks!
  • 03-01-2008 4:31 PM In reply to

    Re: Zune game development with XNA Game Studio 3.0 Discussion Thread

    Will this work on the older zune.  I bough a zune right when it came out.  Will these game work with the older ones?
  • 03-02-2008 6:20 AM In reply to

    Re: Zune game development with XNA Game Studio 3.0 Discussion Thread

    Nico:
    Will this work on the older zune.  I bough a zune right when it came out.  Will these game work with the older ones?


    It'll work on all zunes!
    But if you have a game that uses the touchpad, you won't be able to play it on your Zune 30.