XNA Creators Club Online
Page 1 of 12 (283 items) 1 2 3 4 5 Next > ... Last »
Sort Posts: Previous Next

Xbox LIVE Community Games Discussion thread

Last post 07-23-2008 3:44 AM by Nick Gravelyn. 282 replies.
  • 02-20-2008 2:48 PM

    Xbox LIVE Community Games Discussion thread

    This thread is for discussions/questions related to the Feb 20th announcement of Xbox LIVE Community Games.  As always, make sure you read the Xbox LIVE Community Games FAQ first, otherwise the moderators are liable to smite thy post with furious anger.
    http://letskilldave.com http://twitter.com/letskilldave
  • 02-20-2008 4:10 PM In reply to

    Re: Xbox LIVE Community Games Discussion thread

     How will Xbox Live Community effect PC development? Would it be easy to make a game for community with just a PC? I have no Xbox 360(just a controller for my PC). I wonder if there will eventually be a Windows Live Community?

    Otherwise, I can't wait for XNA Game Studio 3.0, I just got Visual Studio 2008 from Microsoft Dreamspark.
    No. Not even in the face of Armageddon. Never compromise.
  • 02-20-2008 4:13 PM In reply to

    Re: Xbox LIVE Community Games Discussion thread

    This is definitely a step in the right direction.

    I'm a little concerned with the peer reviews, though.  Do all Creator's Club subscribers count as peer reviewers?  If so, it seems like there could be issues with people just giving out bad ratings for the fun of it and preventing good games from getting online.  On the flip side, just having "super members" be peer reviewers could incur just as many problems.


    The item in the FAQ regarding setting prices for your games is interesting.  I'm very curious how this one will work out.
    Microsoft DirectX/XNA MVP
  • 02-20-2008 4:16 PM In reply to

    Re: Xbox LIVE Community Games Discussion thread

    Xbox LIVE Community Games FAQ:
     Q: Does this mean Xbox LIVE Arcade is going away?
    A:  No. The design and goal for the Xbox LIVE Community Games is to provide a distribution channel for enthusiasts to share homebrew creations freely with their peers and friends. Some games may “graduate” to a full Arcade contract as the Dream Build Play game winners have done, but the idea is to offer a different venue for game creativity.

    Please, I would like to know if by "friends" you are referring to anybody who has XBOX Live (including Silver), anybody on your friends list, or any member of XNA Creators Club that is your friend.

    ¿This means that we, members of the Creator's Club, may offer Games to the public, if our own community thinks the game is appropiate?

     

  • 02-20-2008 4:20 PM In reply to

    Re: Xbox LIVE Community Games Discussion thread

    Like Tigernado, I'm also curious if there will be a windows component to this other than just the new community website?

    -jeff

     

  • 02-20-2008 4:23 PM In reply to

    Re: Xbox LIVE Community Games Discussion thread

    I'll come out of lurking, has there been anything yet on what the filesize limits for this will be?
  • 02-20-2008 4:31 PM In reply to

    Re: Xbox LIVE Community Games Discussion thread

    I have downloaded the new launcher (on market place) but I cant work out where to get the games, has anyone managed to find them?
  • 02-20-2008 4:44 PM In reply to

    Re: Xbox LIVE Community Games Discussion thread

    The Anaconda:
    I'll come out of lurking, has there been anything yet on what the filesize limits for this will be?

    I had heard 64mb in the past but I think the arcade version of the console has a 256mb memory unit?  I wonder what the off the shelf memory cards hold?

  • 02-20-2008 4:48 PM In reply to

    Re: Xbox LIVE Community Games Discussion thread

    Kharza-kzad:

    The Anaconda:
    I'll come out of lurking, has there been anything yet on what the filesize limits for this will be?

    I had heard 64mb in the past but I think the arcade version of the console has a 256mb memory unit?  I wonder what the off the shelf memory cards hold?

    that was the old LIVE Arcade requirements, and I believe those were raised. so we'll be constrained to LIVE Arcade requirements for size?

    EDIT: the current LIVE Arcade limit is 150 MB, IIRC
  • 02-20-2008 4:54 PM In reply to

    Re: Xbox LIVE Community Games Discussion thread

    JeffWeber:

    Like Tigernado, I'm also curious if there will be a windows component to this other than just the new community website?

    -jeff

    If you mean XNA Community games being distributable for Windows in the same way they will be for the 360 - no, not at this time.



    Jim Perry - Microsoft XNA MVP
    Here's what I'm up to.
    If people spent a minute searching the forums before posting I'd be out of a job.
  • 02-20-2008 4:55 PM In reply to

    Re: Xbox LIVE Community Games Discussion thread

    the biggest game of the new downloads is 131MB.

    (by the way you go to XNA in the dash and pres Y to get downloading - thats after downloading the new launcher thing)
  • 02-20-2008 5:20 PM In reply to

    Xbox LIVE Community Games Discussion

    I have a question: Will there be a mechanism to get feedback on your game from people who play it? Or from the peer-review process?
  • 02-20-2008 5:22 PM In reply to

    Re: Xbox LIVE Community Games Discussion thread

    Tigernado:
     How will Xbox Live Community effect PC development?


    It won't.  The ability to upload your games to Xbox Live Marketplace only applies to Xbox games.