Machaira:
Shawn Hargreaves:
Jen:How does this announcement affect networking in XNA, specifically the requirements for interfacing over Xbox Live? Does the end-user need a creators club subscription to play the game over Live? Is a creators club subscription required at all for the end-user? What about on the PC; is a creators club subscription required for Live anymore?
The Creators Club subscription is only for Creators who are making or reviewing games.
After a game has passed the review process and becomes available on marketplace, gamers do not need a subscription to play it. That's the whole point of building this distribution mechanism!
This does not change anything on Windows.
Isn't that basically what I said? ;) :D
Haha, you two may have been saying the same thing but I think (I could be wrong) that Jen was asking something a little different. If not, I'll ask it anyway, since I'm curious:
Will I be able to create a game that supports network play over XBox Live (say a co-op RPG) that can be played (over the network) by everyone? Or will it require Gold? And even more restrictive -- Creator's Club?
I'm expecting the answer will be Gold will be required for network play, as that'd be consistent with existing XBLA titles -- you can download them even if you are Silver, but if you wanted to play over XBL you have to have Gold.
I'm fearful, however, that it'll be a bit more restrictive and require the CC (and Gold), as that is what XNA network play requires now. I hope not, though.
(All under the understanding that there won't be leaderboards or anything, as those are XBLA rights).
Oh, and just a personal plug: I'd LOVE to have achievements, but have them mandated to be worth 0 gamerpoints. Any ability to do that? Though I guess having to have that icon available so that others can see it when comparing games (oh yeah -- will these community games showed up on our played list?) could be problematic. I'll have in-game achievements, at least. =p