XNA Creators Club Online
Page 1 of 1 (18 items)
Sort Posts: Previous Next

Student, XNA and XBLA

Last post 04-11-2008 1:14 PM by JohnWestMinor. 17 replies.
  • 03-17-2008 2:09 AM

    Student, XNA and XBLA

    Hi guys,
    I'm wondering if students can make XNA games (as a semester project) and get it published in XBLA?
    If it is possible, what are the steps? What I am thinking is finish the game and submit to Microsoft?

    regards,
    tep
  • 03-17-2008 3:01 AM In reply to

    Re: Student, XNA and XBLA

    You can certainly try, but you'd have to have one heck of a team to make a game in one semester and get it published. But yes, you make the game (or at least a representative demo) and then you can submit it to Microsoft. If they like it they'll will give you further instructions. See more details here: http://www.microsoftcasualgames.msn.com/developers_xla.htm.
  • 03-17-2008 3:21 AM In reply to

    Re: Student, XNA and XBLA

    If the game get published, do we need to convert our code to use native XDK? Or they will accept XNA code?

    Thanks!

    regards,
    tep
  • 03-17-2008 6:48 AM In reply to

    Re: Student, XNA and XBLA

    if you get a publishing contract, you will be able to still use XNA code. They have a set of "extensions" for developers that want to use XNA professionally, which include achievements, leaderboards, and other things a registered developer might need. But you only get access to these AFTER you sign your publishing deal.

    There are a few games right now that are being written in XNA, and bound for XBLA, like The Dishwasher, or Schizoid

  • 03-17-2008 6:50 AM In reply to

    Re: Student, XNA and XBLA

    On the other hand, if you wait a few months, you can publish your game through the Community Games program, which will start in the holliday season. There will also be a financial part for Community Games, but there's no details about that yet.
  • 03-17-2008 12:50 PM In reply to

    Re: Student, XNA and XBLA

    That's great! Thanks!

    regards,
    tep
  • 03-18-2008 7:33 AM In reply to

    Re: Student, XNA and XBLA

    Is the commercial channel via community distribution model actually confirmed?

    I've heard alot of quotes to the contrary so far.. :(
    My Game Blog: http://houseofsmash.blogspot.com
    My Blog: http://watchhogstories.wordpress.com
  • 03-18-2008 7:38 AM In reply to

    Re: Student, XNA and XBLA

    newclyusinju:
    Is the commercial channel via community distribution model actually confirmed?

    I've heard alot of quotes to the contrary so far.. :(

     

    So far they say they WILL offer the option to price your games. I personally think it is pretty much certain that the commercial side WILL exists. However, many things are unclear, like: will you ask for $ or mspoints; how much percentage does MS keep from that, how do you receive your money, and many other factors that most likely have to be condidered by Microsoft's legal team.

    Chris Satchell said on several ocasions that the commercial side was not the primary objective until now. It will be present, but they can't tell any details, because they didn't give much thought to the details. They had to make the system work first, and then deal with legalities and commercial stuff.

  • 03-18-2008 7:46 AM In reply to

    Re: Student, XNA and XBLA

    Catalin Zima:

    newclyusinju:
    Is the commercial channel via community distribution model actually confirmed?

    I've heard alot of quotes to the contrary so far.. :(

     

    So far they say they WILL offer the option to price your games. I personally think it is pretty much certain that the commercial side WILL exists. However, many things are unclear, like: will you ask for $ or mspoints; how much percentage does MS keep from that, how do you receive your money, and many other factors that most likely have to be condidered by Microsoft's legal team.

    Chris Satchell said on several ocasions that the commercial side was not the primary objective until now. It will be present, but they can't tell any details, because they didn't give much thought to the details. They had to make the system work first, and then deal with legalities and commercial stuff.



    Sounds reassuring..

    However I can't for the life of me consider the value of trying to pay developers by MSpoints if that was the path they decided to choose (how would you pay for office space & pay employee wages for the next project for example..? & even as an aside, if your game sells well then what in the world would you do with 100,000 mspoints for instance?).
    My Game Blog: http://houseofsmash.blogspot.com
    My Blog: http://watchhogstories.wordpress.com
  • 03-18-2008 7:55 AM In reply to

    Re: Student, XNA and XBLA

    newclyusinju:
    However I can't for the life of me consider the value of trying to pay developers by MSpoints if that was the path they decided to choose (how would you pay for office space & pay employee wages for the next project for example..? & even as an aside, if your game sells well then what in the world would you do with 100,000 mspoints for instance?).

     

    If developers are paid with MSPOINTS, Ms might decide not to take any percentage, because those points will be used in their system anyway :). So it's a kind of win-win. You get points which you can spend on Xbox Live, and MS gains some money from those points. Also, mspoints allow for an easier way of handling your payment, since no bank tranfers are requiered, no accounts, no nothing... just your gamer profile. These are the reasons why this solution might be attractive for Microsoft.

    If you are really succesfull, you might receive a publishing contract from MS, and go to the real XBLA, where you would make real money.

    We'll just have to wait and see what they announce next.

     

     

  • 03-18-2008 8:03 AM In reply to

    Re: Student, XNA and XBLA

    Catalin Zima:

    If developers are paid with MSPOINTS, Ms might decide not to take any percentage, because those points will be used in their system anyway :). So it's a kind of win-win. You get points which you can spend on Xbox Live, and MS gains some money from those points. Also, mspoints allow for an easier way of handling your payment, since no bank tranfers are requiered, no accounts, no nothing... just your gamer profile. These are the reasons why this solution might be attractive for Microsoft.

    But not very attractive to developers for the reasons I expressed earlier.. & if you have no developers publishing great quality content this way (if your IP is good enough to sell & make money off then why wouldn't you choose to hunt out a publishing contract & go down that route?) then it reflects overall on the quality of the service being offered & in turn, consumner interest.. I don't think that outcome would be particularly attractive to MS either..

    Catalin Zima:

    If you are really succesfull, you might receive a publishing contract from MS, and go to the real XBLA, where you would make real money.

    We'll just have to wait and see what they announce next.
     

    Agreed.. I'm keen to find out more info as & when it's released..

    My Game Blog: http://houseofsmash.blogspot.com
    My Blog: http://watchhogstories.wordpress.com
  • 03-18-2008 10:09 AM In reply to

    Re: Student, XNA and XBLA

    newclyusinju:

    But not very attractive to developers for the reasons I expressed earlier.. & if you have no developers publishing great quality content this way (if your IP is good enough to sell & make money off then why wouldn't you choose to hunt out a publishing contract & go down that route?) then it reflects overall on the quality of the service being offered & in turn, consumner interest.. I don't think that outcome would be particularly attractive to MS either..



    Indeed, your points are valid.

    We'll know more in autumn / winter :) the beta this spring will most surely not include commercial options.
  • 03-19-2008 1:44 PM In reply to