Hi,
I was hoping to get a lobby interface similar to most Live Arcade games where local players can join/leave the network session as well as remote players.
I noticed that all signed-in local players will automatically join the network session (depending on the number of local players specified when creating the network session).
This could be fine. However, it seems like there is currently no way to sign-in/sign-out non-host players without the network session being ended (with ClientSignedOut reason).
This is quite annoying since you have to sign-in your local players before entering the lobby (and explain the gamers to do so before creating the network game).
Is it normal for the network session to end when non-host local players sign in or out? Can we expect that to be different in future versions?
Thanks!