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<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Direct3D</title><link>http://forums.xna.com/forums/27.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Re: Animating a .fbx file</title><link>http://forums.xna.com/forums/thread/193639.aspx</link><pubDate>Fri, 26 Jun 2009 12:04:03 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:193639</guid><dc:creator>Antoine</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/193639.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=27&amp;PostID=193639</wfw:commentRss><description>This should help you :&lt;br /&gt;
&lt;a href="http://forums.xna.com/forums/t/32753.aspx"&gt;http://forums.xna.com/forums/t/32753.aspx&lt;/a&gt;</description></item><item><title>Re: Animating a .fbx file</title><link>http://forums.xna.com/forums/thread/192884.aspx</link><pubDate>Wed, 24 Jun 2009 06:29:50 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:192884</guid><dc:creator>Xia</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/192884.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=27&amp;PostID=192884</wfw:commentRss><description>My guess was right, you are missing the content pipline classes and AnimationClip etc. implemented by the tutorial. Download the full sample from the link below and make sure your solution has all the projects included in the build.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://creators.xna.com/en-US/sample/skinnedmodel"&gt;http://creators.xna.com/en-US/sample/skinnedmodel&lt;/a&gt;</description></item><item><title>Re: Animating a .fbx file</title><link>http://forums.xna.com/forums/thread/192879.aspx</link><pubDate>Wed, 24 Jun 2009 06:06:52 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:192879</guid><dc:creator>Xia</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/192879.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=27&amp;PostID=192879</wfw:commentRss><description>Hi, I think the the tutorial you are using must have a &lt;strong&gt;Custom content processor  &lt;/strong&gt;built for it and also customer class for AnimationClip. Try to search for the relevant files at the same site, see if they have a &lt;strong&gt;Content Pipline &lt;/strong&gt;project to go with the sample.&lt;br /&gt;
&lt;br /&gt;
I am also trying to animate the model, will post here if I make any break through.</description></item><item><title>Animating a .fbx file</title><link>http://forums.xna.com/forums/thread/190931.aspx</link><pubDate>Thu, 18 Jun 2009 04:05:04 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:190931</guid><dc:creator>GoldenWyrm</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/190931.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=27&amp;PostID=190931</wfw:commentRss><description>Hi, first of all forgive me if this is a common post, I searched and I couldn&amp;#39;t find any post like it,&lt;br /&gt;
but I am trying to figure out how to animate a .fbx file.&amp;nbsp; (I hope this is the right place to post)&lt;br /&gt;
&lt;br /&gt;
I can import it using&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
myModel = Content.Load&amp;lt;Model&amp;gt;(&amp;quot;Models\\FIRSTHUMAN&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
And I get the solid rigid body model with texture working great!&amp;nbsp; The problem arises when I want to make the mesh move in a action I called &amp;quot;Wave&amp;quot; which is &lt;br /&gt;
inside the file (I looked manually)&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
I was following this tutorial &lt;br /&gt;
http://www.stromcode.com/2008/03/16/modeling-for-xna-with-blender-part-iv/101/&lt;br /&gt;
&lt;br /&gt;
And it said to do two things First it instructed to change the &lt;strong&gt;Content Processor&lt;/strong&gt; from &lt;em&gt;Model - XNA Framework&lt;/em&gt; to &lt;em&gt;SkinnedModelProcessor&lt;/em&gt; &lt;br /&gt;
However, I do not have an option for SkinnedModelProcessor.&amp;nbsp; I am trying to figure out what reference it is under or what I have to do to load it.&lt;br /&gt;
&lt;br /&gt;
Second of all the tutorial gives a cryptic instruction on animating the sequence like:&lt;br /&gt;
AnimationClip clip = skinningData.&lt;span class="me1"&gt;AnimationClips&lt;/span&gt;&lt;span class="br0"&gt;[&lt;/span&gt;&lt;span class="st0"&gt;&amp;quot;wiggle&amp;quot;&lt;/span&gt;&lt;span class="br0"&gt;]&lt;/span&gt;;&lt;br /&gt;
&lt;br /&gt;
This completely blows me out of the water because I do not have a class named AnimationClip anywhere.&amp;nbsp; (I have AnimationController...and AnimationSet.&lt;br /&gt;
Also I do not have skinningData although I am assuming that is a variable name not a class name.&lt;br /&gt;
&lt;br /&gt;
I am using C# 2008 Express (hopefully that is not the problem)&lt;br /&gt;
Does anyone know or have code to animate a .fbx file&amp;nbsp; And where do I find the Content Processor SkinnedMOdelProcessor?&lt;br /&gt;
&lt;br /&gt;
Does anyone know where AnimateClip is located?&lt;br /&gt;
Also is there an easier way... Like &amp;quot;myModel.doAction(&amp;quot;action&amp;quot;)&amp;quot; or something.&lt;br /&gt;
&lt;br /&gt;
Thanks a lot I appreciate it. &lt;br /&gt;</description></item></channel></rss>