<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Direct3D</title><link>http://forums.xna.com/forums/27.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Re: ID3DXSprite, rotations, and clipping planes problem</title><link>http://forums.xna.com/forums/thread/194428.aspx</link><pubDate>Mon, 29 Jun 2009 02:59:17 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:194428</guid><dc:creator>legalize</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/194428.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=27&amp;PostID=194428</wfw:commentRss><description>Assuming March 2009 SDK...&lt;br /&gt;
&lt;br /&gt;
Take a look at ID3DXSprite::Begin with D3DXSPRITE_DONOTMODIFY_RENDERSTATE and D3DXSPRITE_OBJECTSPACE flags.  The documentationg for ID3DXSprite::Begin describes the state that is set on the device by the sprite object.</description></item><item><title>ID3DXSprite, rotations, and clipping planes problem</title><link>http://forums.xna.com/forums/thread/191401.aspx</link><pubDate>Fri, 19 Jun 2009 05:34:49 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:191401</guid><dc:creator>teaburger</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/191401.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=27&amp;PostID=191401</wfw:commentRss><description>I&amp;#39;m using an ID3DXSprite and would like to rotate along the x axis (horizontal) and y axis (vertical).  The problem seems to be that that ID3DXSprite::Begin changes the clipping planes to 0 - 1, which causes most of the sprite to be cut off when it&amp;#39;s rotated.  I&amp;#39;d *like* to allow the entire sprite to be rotated about the origin in any direction.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Does anyone know how I can do this without getting rid of ID3DXSprite and pumping my own vertices into the video card instead?&lt;/div&gt;</description></item></channel></rss>