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<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Direct3D</title><link>http://forums.xna.com/forums/27.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Smearing edges with shader</title><link>http://forums.xna.com/forums/thread/193780.aspx</link><pubDate>Fri, 26 Jun 2009 18:59:05 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:193780</guid><dc:creator>peronas</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/193780.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=27&amp;PostID=193780</wfw:commentRss><description>Hey everyone, hopefully someone can help with this. I&amp;#39;m trying to write a shader that will smear the edges of my objects and create sort of a paintbrush effect. The image I&amp;#39;ve linked below will hopefully give a better idea of what I&amp;#39;m after. &lt;br /&gt;
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&lt;a href="http://oregonstate.edu/%7Eperonas/paint_streak.jpg" target="_blank"&gt;Paint Example&lt;/a&gt;&lt;br /&gt;
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So far I have a solid edge detection system worked out and have experimented with blurring the edges but blurring it results in edges that are two soft and don&amp;#39;t really achieve the streak look I&amp;#39;m after. Has anyone seen some examples along the lines of what I&amp;#39;m after or any creative ideas on ways to achieve this?&lt;br /&gt;
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Thanks in advance for any help!&lt;br /&gt;
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