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<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Direct3D</title><link>http://forums.xna.com/forums/27.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Direct3D Programming Tips</title><link>http://forums.xna.com/forums/thread/194431.aspx</link><pubDate>Mon, 29 Jun 2009 03:13:45 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:194431</guid><dc:creator>legalize</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/194431.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=27&amp;PostID=194431</wfw:commentRss><description>&lt;p&gt;I&amp;#39;ve moved my blog to a more stable platform, so I should be able to get subsequent programming tips out on a more regular basis.&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;a href="http://legalizeadulthood.wordpress.com/2008/11/23/direct3d-programming-tip-1-getting-started/"&gt;Direct3D Programming Tip #1: Getting Started&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://legalizeadulthood.wordpress.com/2008/12/21/direct3d-programming-tip-2-use-the-documentation/"&gt;Direct3D Programming Tip #2: Use the Documentation&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://legalizeadulthood.wordpress.com/2009/01/11/direct3d-programming-tip-3-use-smart-pointers/"&gt;Direct3D Programming Tip #3: Use Smart Pointers&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://legalizeadulthood.wordpress.com/2009/01/19/direct3d-programming-tip-4-check-all-hresults/"&gt;Direct3D Programming Tip #4: Check All HRESULTs&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://legalizeadulthood.wordpress.com/2009/06/28/direct3d-programming-tip-5-use-the-debug-runtime/"&gt;Direct3D Programming Tip #5: Use The Debug Runtime&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://legalizeadulthood.wordpress.com/2009/07/05/direct3d-programming-tip-6-link-against-the-debug-d3dx/"&gt;Direct3D Programming Tip #6: Link Against The Debug D3DX&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://legalizeadulthood.wordpress.com/2009/07/12/direct3d-programming-tip-7-use-smart-resource-locks/"&gt;Direct3D Programming Tip #7: Use Smart Resource Locks&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://legalizeadulthood.wordpress.com/2009/07/29/direct3d-programming-tip-8-use-find-in-files-to-locate-api-call-examples/"&gt;Direct3D Programming Tip #8: Use Find in files… To Locate API Call Examples&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://legalizeadulthood.wordpress.com/2009/10/12/direct3d-programming-tip-9-use-the-managed-resource-pool/"&gt;Direct3D Programming Tip #9: Use The Managed Resource Pool&lt;/a&gt; &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Please use the blog to post any comments so I get notified of them :-)&lt;/p&gt;</description></item></channel></rss>