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<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Direct3D</title><link>http://forums.xna.com/forums/27.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Re: DXUT GUI</title><link>http://forums.xna.com/forums/thread/104681.aspx</link><pubDate>Sat, 08 Nov 2008 20:31:54 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:104681</guid><dc:creator>LinkLab</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/104681.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=27&amp;PostID=104681</wfw:commentRss><description>Thank :)&lt;br /&gt;</description></item><item><title>Re: DXUT GUI</title><link>http://forums.xna.com/forums/thread/104677.aspx</link><pubDate>Sat, 08 Nov 2008 19:35:05 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:104677</guid><dc:creator>David Hunt</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/104677.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=27&amp;PostID=104677</wfw:commentRss><description>It&amp;#39;s included in the DirectX SDK available &lt;a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=ea4894b5-e98d-44f6-842d-e32147237638&amp;amp;DisplayLang=en"&gt;here&lt;/a&gt;.&lt;br /&gt;</description></item><item><title>Re: DXUT GUI</title><link>http://forums.xna.com/forums/thread/104674.aspx</link><pubDate>Sat, 08 Nov 2008 19:31:18 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:104674</guid><dc:creator>LinkLab</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/104674.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=27&amp;PostID=104674</wfw:commentRss><description>Where it is possible to download?</description></item><item><title>Re: DXUT GUI</title><link>http://forums.xna.com/forums/thread/65677.aspx</link><pubDate>Fri, 30 May 2008 17:53:18 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:65677</guid><dc:creator>David Hunt</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/65677.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=27&amp;PostID=65677</wfw:commentRss><description>&lt;p&gt;The syntax is not correct. When &lt;em&gt;calling&lt;/em&gt; a function, you don&amp;#39;t specify the types and default values of parameters. You just pass the values. e.g.:&lt;/p&gt;
&lt;p&gt;g_Misc.Init(&amp;amp;g_DialogResourceManager,true,g_GUITextures);&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Re: DXUT GUI</title><link>http://forums.xna.com/forums/thread/65594.aspx</link><pubDate>Fri, 30 May 2008 06:52:42 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:65594</guid><dc:creator>getviewsnow</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/65594.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=27&amp;PostID=65594</wfw:commentRss><description>g_Misc.Init( &amp;amp;g_DialogResourceManager, bool bRegisterDialog = true, LPCWSTR g_GUITextures );
&lt;p&gt;Whats wrong in here? The syntax is correct ( bool bRegisterDialog = true).&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;br /&gt;</description></item><item><title>Re: DXUT GUI</title><link>http://forums.xna.com/forums/thread/65590.aspx</link><pubDate>Fri, 30 May 2008 06:34:51 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:65590</guid><dc:creator>jwatte</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/65590.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=27&amp;PostID=65590</wfw:commentRss><description>That means that you have fed C++ code to the compiler which is not proper C++ code.
&lt;p&gt;Make sure that your code is syntactically correct C++, and the error will go away.&lt;/p&gt;
&lt;br /&gt;</description></item><item><title>Re: DXUT GUI</title><link>http://forums.xna.com/forums/thread/65573.aspx</link><pubDate>Fri, 30 May 2008 05:22:40 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:65573</guid><dc:creator>getviewsnow</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/65573.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=27&amp;PostID=65573</wfw:commentRss><description>&lt;p&gt;Thank you.&amp;nbsp;&lt;/p&gt;
I have yet one question: why the heck I get this error:
&lt;p&gt;error C2062: type &amp;#39;bool&amp;#39; unexpected &lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;br /&gt;</description></item><item><title>Re: DXUT GUI</title><link>http://forums.xna.com/forums/thread/64907.aspx</link><pubDate>Tue, 27 May 2008 22:48:31 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:64907</guid><dc:creator>KarateSnoopy</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/64907.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=27&amp;PostID=64907</wfw:commentRss><description>&lt;p&gt;The texture can be found: C:\Program Files\Microsoft DirectX SDK (March 2008)\Samples\Media\UI&lt;/p&gt;
&lt;p&gt;Use &lt;font size="2"&gt;CDXUTDialog:&lt;font size="2"&gt;Init( CDXUTDialogResourceManager* pManager, &lt;/font&gt;&lt;font color="#0000ff" size="2"&gt;&lt;font color="#0000ff" size="2"&gt;bool&lt;/font&gt;&lt;/font&gt;&lt;font size="2"&gt; bRegisterDialog, LPCWSTR pszControlTextureFilename ) to pass in a custom one.&amp;nbsp; Take a look at &lt;font size="2"&gt;CDXUTDialog::InitDefaultElements() for how the default one is used.&lt;/p&gt;
&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Re: DXUT GUI</title><link>http://forums.xna.com/forums/thread/61285.aspx</link><pubDate>Sun, 11 May 2008 09:42:41 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:61285</guid><dc:creator>getviewsnow</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/61285.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=27&amp;PostID=61285</wfw:commentRss><description>Where do I find those textures?&lt;br&gt;</description></item><item><title>Re: DXUT GUI</title><link>http://forums.xna.com/forums/thread/40223.aspx</link><pubDate>Sun, 06 Jan 2008 03:53:12 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:40223</guid><dc:creator>Wessam Bahnassi</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/40223.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=27&amp;PostID=40223</wfw:commentRss><description>Yes of course. The GUI's art is stored in textures. Modify that texture to make new art for your DXUT GUI controls. Their behaviors' source is open for you to modify as well.</description></item><item><title>DXUT GUI</title><link>http://forums.xna.com/forums/thread/38138.aspx</link><pubDate>Wed, 19 Dec 2007 14:25:43 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:38138</guid><dc:creator>getviewsnow</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/38138.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=27&amp;PostID=38138</wfw:commentRss><description>&lt;P&gt;Hello,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I have one question...Is possible to change existing DXUT GUI (buttons, panels), and change it with new one (other style )...&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thanks in advance,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Jan&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description></item></channel></rss>