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<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Direct3D</title><link>http://forums.xna.com/forums/27.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Re: Direct3D Sprite Scaling Issue</title><link>http://forums.xna.com/forums/thread/61973.aspx</link><pubDate>Thu, 15 May 2008 10:01:14 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:61973</guid><dc:creator>The ZMan</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/61973.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=27&amp;PostID=61973</wfw:commentRss><description>What do you mean by distoreted? Put an image up somewhere so that we can see the issue....</description></item><item><title>Direct3D Sprite Scaling Issue</title><link>http://forums.xna.com/forums/thread/61947.aspx</link><pubDate>Thu, 15 May 2008 05:13:32 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:61947</guid><dc:creator>jacksoncapper</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/61947.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=27&amp;PostID=61947</wfw:commentRss><description>&lt;P&gt;I am&amp;nbsp;rendering my sprites using the managed Direct3D Sprite class and the&amp;nbsp;rendering seems to get distorted when I scale both the x and y axis below about 0.75. Has anyone encountered this problem?&lt;/P&gt;</description></item></channel></rss>