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<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Audio/XACT</title><link>http://forums.xna.com/forums/28.aspx</link><description>Because silence isn't golden.</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Re: Creating and playing rudimentary sounds</title><link>http://forums.xna.com/forums/thread/195865.aspx</link><pubDate>Thu, 02 Jul 2009 22:01:05 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:195865</guid><dc:creator>The ZMan</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/195865.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=28&amp;PostID=195865</wfw:commentRss><description>Correct, not possible using XNA Framework. Using other APIs its possible on Windows. Nothing on the 360</description></item><item><title>Re: Creating and playing rudimentary sounds</title><link>http://forums.xna.com/forums/thread/195859.aspx</link><pubDate>Thu, 02 Jul 2009 21:53:42 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:195859</guid><dc:creator>Dave Carlile</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/195859.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=28&amp;PostID=195859</wfw:commentRss><description>&lt;a href="http://forums.xna.com/forums/p/4076/66723.aspx#66723"&gt;http://forums.xna.com/forums/p/4076/66723.aspx#66723&lt;/a&gt;&lt;br /&gt;
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Unless something has changed I don&amp;#39;t believe this is possible using XNA.</description></item><item><title>Creating and playing rudimentary sounds</title><link>http://forums.xna.com/forums/thread/195844.aspx</link><pubDate>Thu, 02 Jul 2009 20:56:59 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:195844</guid><dc:creator>garyhibb</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/195844.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=28&amp;PostID=195844</wfw:commentRss><description>Suppose an arbitrary waveform is to be created at runtime (not loaded from a .wav file) and viewed oscilloscope-style so that the user can 1) play it through the speakers and 2) modify it in various ways such as changing the pitch, amplitude, adjusting a sample postion and so forth.&lt;br /&gt;
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Creating, storing and displaying the waveform I can manage, but what are some reasonable ways to pipe the sound to the speakers?&lt;br /&gt;
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(As you might suspect, I&amp;#39;m an audio-newbie.)&lt;br /&gt;
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Thanks for any suggestions,&lt;br /&gt;
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