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<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Direct3D 10 </title><link>http://forums.xna.com/forums/29.aspx</link><description>Only questions about the Direct3D 10 API are permitted here.</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Re: How to draw a rectangular rubberband with Direct3d?</title><link>http://forums.xna.com/forums/thread/182904.aspx</link><pubDate>Tue, 26 May 2009 22:19:08 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:182904</guid><dc:creator>PhilTaylor</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/182904.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=29&amp;PostID=182904</wfw:commentRss><description>D3D is a triangle drawing API for 3D graphics.&lt;br /&gt;
&lt;br /&gt;
why would you use it for an inherently 2D operation like rubber-band rectangles?</description></item><item><title>How to draw a rectangular rubberband with Direct3d?</title><link>http://forums.xna.com/forums/thread/180126.aspx</link><pubDate>Tue, 19 May 2009 09:53:50 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:180126</guid><dc:creator>apple00000</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/180126.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=29&amp;PostID=180126</wfw:commentRss><description>Hello
How to draw a rectangular rubberband with Direct3d?</description></item></channel></rss>