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<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Direct3D 10 </title><link>http://forums.xna.com/forums/29.aspx</link><description>Only questions about the Direct3D 10 API are permitted here.</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Re: DepthTarget as texture</title><link>http://forums.xna.com/forums/thread/194660.aspx</link><pubDate>Mon, 29 Jun 2009 20:43:22 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:194660</guid><dc:creator>legalize</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/194660.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=29&amp;PostID=194660</wfw:commentRss><description>Turning off writes are not good enough, you must also unbind the depth/stencil resource.</description></item><item><title>DepthTarget as texture</title><link>http://forums.xna.com/forums/thread/183601.aspx</link><pubDate>Thu, 28 May 2009 20:29:54 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:183601</guid><dc:creator>Rory</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/183601.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=29&amp;PostID=183601</wfw:commentRss><description>Does anyone know if it is possible to bind the current depth target as a texture if the depth writes are turned off? It seems that there shouldn&amp;#39;t be a problem with doing this (conceptually) since it is only ever being read from.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I did try it, and it spews the warning that the texture is bound as the depth target, and then nulls the texture out. Is this just not a possiblity, or are there any other render states I need to set to allow this behavior?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;</description></item></channel></rss>