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<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Direct3D 10 </title><link>http://forums.xna.com/forums/29.aspx</link><description>Only questions about the Direct3D 10 API are permitted here.</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Draw same geometry, different position, different target, one pass.</title><link>http://forums.xna.com/forums/thread/186363.aspx</link><pubDate>Fri, 05 Jun 2009 11:52:22 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:186363</guid><dc:creator>XVincentX</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/186363.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=29&amp;PostID=186363</wfw:commentRss><description>I did not know how to find the best title, i hope to explain it bettere here.&lt;br /&gt;
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I&amp;#39;ve got a simple scene drawn in usual vertex shader, and multiple render targets filled in pixel shader (4).&lt;br /&gt;
It works very nice, but now i need to draw, on a target, entire scene from another View Matrix.&lt;br /&gt;
&lt;br /&gt;
So i thought to use Geometry Shader and render target array index, but DOES it work on Multiple Render Targets or ONLY on Render Targets Array created with a Texture2DArray?&lt;br /&gt;
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Am i forced to make a second pass?&lt;br /&gt;</description></item></channel></rss>