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<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Direct3D 10 </title><link>http://forums.xna.com/forums/29.aspx</link><description>Only questions about the Direct3D 10 API are permitted here.</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>frames and skin</title><link>http://forums.xna.com/forums/thread/192620.aspx</link><pubDate>Tue, 23 Jun 2009 14:59:40 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:192620</guid><dc:creator>giugio</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/192620.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=29&amp;PostID=192620</wfw:commentRss><description>Hy.&lt;br /&gt;
I&amp;#39;m still implementing a skinned mesh and i have my .collada file animation sapled at 30 fps.&lt;br /&gt;
At what time i change the skeleton pose?&lt;br /&gt;
&lt;br /&gt;
i read some like :fps * sampletime *framerate ecc.....?????&lt;br /&gt;
is possible , how?&lt;br /&gt;
THanks.</description></item></channel></rss>