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<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>General</title><link>http://forums.xna.com/forums/32.aspx</link><description>Don't know where to post your question? Post it here!</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Re: A Tale of 4 Cameras</title><link>http://forums.xna.com/forums/thread/187443.aspx</link><pubDate>Mon, 08 Jun 2009 22:09:35 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:187443</guid><dc:creator>DS9490</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/187443.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=187443</wfw:commentRss><description>wow i can&amp;#39;t even decide which one to use first thanks</description></item><item><title>Re: A Tale of 4 Cameras</title><link>http://forums.xna.com/forums/thread/81009.aspx</link><pubDate>Fri, 08 Aug 2008 13:46:02 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:81009</guid><dc:creator>CartBlanche</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/81009.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=81009</wfw:commentRss><description>Thanks for letting me know. It is always nice to know that someone has found your code useful and more so, since it has been a year since I posted it.&lt;br /&gt;</description></item><item><title>Re: A Tale of 4 Cameras</title><link>http://forums.xna.com/forums/thread/76331.aspx</link><pubDate>Wed, 23 Jul 2008 15:27:20 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:76331</guid><dc:creator>dzeligman</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/76331.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=76331</wfw:commentRss><description>I would like to stay that this sample is also really helpful.
&lt;p&gt;&lt;/p&gt;
&lt;br /&gt;</description></item><item><title>Re: A Tale of 4 Cameras</title><link>http://forums.xna.com/forums/thread/29834.aspx</link><pubDate>Sun, 28 Oct 2007 01:24:23 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:29834</guid><dc:creator>Ronzan</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/29834.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=29834</wfw:commentRss><description>&lt;P&gt;Thanks a bunch Somersault, I've been trying to wrap my head around 3D matrices and cameras&amp;nbsp;for a some time now. This is a great help, appreciated.&lt;/P&gt;
&lt;P&gt;/Ronzan&lt;/P&gt;</description></item><item><title>Re: A Tale of 4 Cameras</title><link>http://forums.xna.com/forums/thread/28762.aspx</link><pubDate>Fri, 19 Oct 2007 16:57:23 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:28762</guid><dc:creator>CartBlanche</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/28762.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=28762</wfw:commentRss><description>Hi Ronzan,&lt;br&gt;&amp;nbsp; I've updated the link above to point to the correct location. The zip file contains both C# and Chrome code. I hope you find it usefull.&lt;br&gt;</description></item><item><title>Re: A Tale of 4 Cameras</title><link>http://forums.xna.com/forums/thread/28300.aspx</link><pubDate>Tue, 16 Oct 2007 12:56:43 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:28300</guid><dc:creator>Ronzan</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/28300.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=28300</wfw:commentRss><description>&lt;P&gt;Hi there,&lt;/P&gt;
&lt;P&gt;I just ran into this thread while fiddling with some camera stuff.&lt;BR&gt;Your camera tutorial sounds like just what it need - but the link to file is no longer working.&lt;/P&gt;
&lt;P&gt;Would it be possible for someone to repost this?&lt;/P&gt;
&lt;P&gt;Cheers,&lt;BR&gt;Ronzan&lt;/P&gt;</description></item><item><title>Re: A Tale of 4 Cameras</title><link>http://forums.xna.com/forums/thread/15205.aspx</link><pubDate>Mon, 02 Jul 2007 10:56:47 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:15205</guid><dc:creator>CartBlanche</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/15205.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=15205</wfw:commentRss><description>@Antony : You were right. I just realised that I never added the ground resource to the Xbox C# project. It has been added now and the new zip should now work on both Win32 and 360. Let me know if it does not.&lt;br&gt;</description></item><item><title>Re: A Tale of 4 Cameras</title><link>http://forums.xna.com/forums/thread/15185.aspx</link><pubDate>Mon, 02 Jul 2007 08:34:18 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:15185</guid><dc:creator>Antony Kancidrowski</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/15185.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=15185</wfw:commentRss><description>@Somersault I can only say that the version I downloaded using the XBox360 project had the ground.x missing and I added it in order for it to run. I will download the latest tonight. I'll let you know the outcome.</description></item><item><title>Re: A Tale of 4 Cameras</title><link>http://forums.xna.com/forums/thread/15177.aspx</link><pubDate>Mon, 02 Jul 2007 07:14:08 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:15177</guid><dc:creator>jeff1956</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/15177.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=15177</wfw:commentRss><description>&lt;P&gt;I have&amp;nbsp;three suggestions:&lt;/P&gt;
&lt;P&gt;When the left trigger or the down arrow key is pressed, move the ship (for now) backwards for driving/racing games.&lt;/P&gt;
&lt;P&gt;When the right stick is moved up or down, move the ship up and down like an airplane flying up from the ground or flying down to the ground.&lt;/P&gt;
&lt;P&gt;Add camera mode for driving/racing games and flying games with the camera attached to 3D model of vehicle or aircraft. This camera mode is similar to first person camera mode.&lt;/P&gt;</description></item><item><title>Re: A Tale of 4 Cameras</title><link>http://forums.xna.com/forums/thread/15171.aspx</link><pubDate>Mon, 02 Jul 2007 05:59:53 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:15171</guid><dc:creator>CartBlanche</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/15171.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=15171</wfw:commentRss><description>Hi Antony,&lt;br&gt;&amp;nbsp; I just looked at the latest zip file, which now includes the spring camera, and "Ground.x" is there. Could it be be a case sensitive issue on the XBox 360? I also had someone else here in the office test out the pure Chrome version, no C# wrapper, on their Xbox 360 and that worked fine as well last night. &lt;br&gt;</description></item><item><title>Re: A Tale of 4 Cameras</title><link>http://forums.xna.com/forums/thread/14922.aspx</link><pubDate>Fri, 29 Jun 2007 19:10:44 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:14922</guid><dc:creator>Antony Kancidrowski</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/14922.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=14922</wfw:commentRss><description>&lt;P&gt;&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com/Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Somersault:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;Chrome code does indeed work on the Xbox 360. One of the guys from the UK XNA forum tested it out for me.&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;/P&gt;
&lt;P&gt;Yes, Indeed I did. Oh, @Somersault&amp;nbsp;btw the ground.x model is missing from the project content\models. Anyone wanting to run on Xbox360 will need to add it or wait for a refresh.&lt;/P&gt;</description></item><item><title>Re: A Tale of 4 Cameras</title><link>http://forums.xna.com/forums/thread/14830.aspx</link><pubDate>Fri, 29 Jun 2007 07:13:43 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:14830</guid><dc:creator>CartBlanche</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/14830.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=14830</wfw:commentRss><description>Just a quick update, I've finally added the spring system from the ChaseCamera example to this tutorial's 3rd person Camera.&lt;br&gt;The code has also been refactored slightly to make things neater and I think a little easier to understand.&lt;br&gt;&lt;br&gt;Btw, "A" toggles the spring on and off, just like in the ChaseCamera sample.</description></item><item><title>Re: A Tale of 4 Cameras</title><link>http://forums.xna.com/forums/thread/14044.aspx</link><pubDate>Sat, 23 Jun 2007 05:31:06 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:14044</guid><dc:creator>CartBlanche</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/14044.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=14044</wfw:commentRss><description>Hi Geoff,&lt;br&gt;&amp;nbsp; Great to see that someone has found this code usefull. &lt;br&gt;&lt;br&gt;For switching the camera from one position to another may I suggest you look at the "&lt;span id="nsrTitle"&gt;How to: Script the Camera to Follow a Curve" either in the Help file or online. I believe this will give you the most flexible way of transitioning from one perspective to another and you can specify how long you want it to take and it shows how to set up your camera to follow a curve while looking in a particular direction. &lt;br&gt;&lt;br&gt;I've recently written my own version of this "follow a curve" example so that I can use it for scripting Waypoints for patrolling enemies in my 2D game and the tests so far look quite good. I hope this helps.&lt;br&gt;&lt;/span&gt;</description></item><item><title>Re: A Tale of 4 Cameras</title><link>http://forums.xna.com/forums/thread/13965.aspx</link><pubDate>Fri, 22 Jun 2007 10:40:35 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:13965</guid><dc:creator>iAmTheRainKing</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/13965.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=13965</wfw:commentRss><description>Hey,&lt;br&gt;&lt;br&gt;Thanks for the work.&amp;nbsp; This is a great tutorial, and I've actually started buliding my game with your code as a base.&amp;nbsp; Things have changed over the days, and things are hardly noticeable anymore, but this is a great starting point for new developers.&lt;br&gt;&lt;br&gt;What I'm trying to do is animate camera transitions between the various cameras, and I'm having a little bit of trouble wrapping my head around this.&amp;nbsp; For instance, how would one animate between the 3rd person camera and 1st person camera.&amp;nbsp; My first thought was to simply find the difference between the position vectors, and then "travel" a certain amount (picked by the developer) each frame/update call.&amp;nbsp; However, since the ship would potentially continue to move throughout this process, I have trouble getting to the correct location.&amp;nbsp; Also, I seem to be having some rounding problems - if I get close to the 1st person position, I never get exactly there.&amp;nbsp; I'm not quite sure how to make it so that I can hit the position coordinates exactly.&lt;br&gt;&lt;br&gt;If you know how to go about doing this, that'd be fantastic.&amp;nbsp; If not, I'll make a topic about it for searching purposes of new users.&lt;br&gt;&lt;br&gt;Thanks.&lt;br&gt;</description></item><item><title>Re: A Tale of 4 Cameras</title><link>http://forums.xna.com/forums/thread/13563.aspx</link><pubDate>Tue, 19 Jun 2007 02:40:13 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:13563</guid><dc:creator>CartBlanche</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/13563.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=13563</wfw:commentRss><description>Chrome code does indeed work on the Xbox 360. One of the guys from the UK XNA forum tested it out for me. The thread in question is...&lt;br&gt;&lt;a href="http://xna-uk.net/forums/t/285.aspx"&gt;http://xna-uk.net/forums/t/285.aspx&lt;/a&gt;&lt;br&gt;And a screen shot of it will be available soon.&lt;br&gt;&lt;br&gt;I actually think it may be possible to get it working on the XBox without the C# wrapper. That will be my next test.</description></item></channel></rss>