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<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>General</title><link>http://forums.xna.com/forums/32.aspx</link><description>Don't know where to post your question? Post it here!</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Re: Boo on the 360</title><link>http://forums.xna.com/forums/thread/13548.aspx</link><pubDate>Mon, 18 Jun 2007 21:19:33 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:13548</guid><dc:creator>The ZMan</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/13548.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=13548</wfw:commentRss><description>&lt;P&gt;I updated the &lt;A href="http://forums.xna.com/thread/7267.aspx"&gt;XNA and other languages FAQ&lt;/A&gt; with information from this thread.&lt;/P&gt;
&lt;P&gt;If you get Boo working and you blog it or have samples then reply to the FAQ or this thread and I will get your notes added to the FAQ&lt;/P&gt;</description></item><item><title>Re: Boo on the 360</title><link>http://forums.xna.com/forums/thread/13547.aspx</link><pubDate>Mon, 18 Jun 2007 21:10:36 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:13547</guid><dc:creator>Mike V</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/13547.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=13547</wfw:commentRss><description>Thanks for the responses. I have used the command-line tools mentioned to make a package for the XBox without any errors, but I'd guess that errors will only become apparent at runtime. I'm pretty new to Boo so I don't know if it uses any of those libraries. Regardless, thanks for the help, and if anyone's curious I'll update this thread when I get a chance to try.&lt;br&gt;</description></item><item><title>Re: Boo on the 360</title><link>http://forums.xna.com/forums/thread/13455.aspx</link><pubDate>Mon, 18 Jun 2007 12:47:55 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:13455</guid><dc:creator>Shawn Hargreaves</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/13455.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=13455</wfw:commentRss><description>The Compact Framework used on Xbox also does not support the full set of IL instructions available on Windows, and does not support the Reflection.Emit namespace.&lt;br&gt;&lt;br&gt;I have no idea whether Boo uses those features, but it would be a problem if it does.&lt;br&gt;</description></item><item><title>Re: Boo on the 360</title><link>http://forums.xna.com/forums/thread/13405.aspx</link><pubDate>Mon, 18 Jun 2007 03:12:42 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:13405</guid><dc:creator>The ZMan</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/13405.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=13405</wfw:commentRss><description>&lt;P&gt;In theory as long as the game uses only the set of .Net APIs that exist in the 360 assemblies they should run on the 360.&lt;/P&gt;
&lt;P&gt;I know people have compiled C++ (as long as they use the /safe flag) and Chrome (a pascal variant) so there is a good chance. See &lt;A href="http://forums.xna.com/thread/7267.aspx"&gt;Other Languages FAQ&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;However be careful that Boo doesn't have any runtime libraries of its own as they may not run. e.g. VB.Net has&amp;nbsp;own extra&amp;nbsp;runtimes that people often assume are part of the language or&amp;nbsp;.Net&amp;nbsp;- they don't work on the 360 unless you are careful to avoid those things (e.g. the My. namespace)&lt;/P&gt;
&lt;P&gt;You can deploy to the xbox wihtout using C# express if you use the command line packer tool (though you have to install C# express and GSe to get the DLLs and tools).&lt;/P&gt;
&lt;P&gt;Let us know if it works...&lt;/P&gt;</description></item><item><title>Boo on the 360</title><link>http://forums.xna.com/forums/thread/13402.aspx</link><pubDate>Mon, 18 Jun 2007 02:09:08 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:13402</guid><dc:creator>Mike V</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/13402.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=13402</wfw:commentRss><description>First of all, sorry if this is in the wrong place - I wasn't sure if it should go here or in the XNA Framework forum, or somewhere else.&lt;br&gt;&lt;br&gt;Although XNA is a very, very cool set of tools that I'm really enjoying using, I have to say I'm not a great fan of the C# language itself. I've been looking at some of the other languages that compile to the .NET platform (sorry if discussing them is a faux pas around here, heh), and the language Boo seems pretty cool and easier for someone like me to work with. Using the C# and Boo IDE SharpDevelop I've been able to write XNA-based code in Boo, and have compiled it for the PC. However, I would also eventually like to be able to use the game that I'm writing on the 360. I do not at this point have a 360 though, so testing whether or not I can upload a game written in Boo to a 360 is hard. I understand that since I'm working with a 3rd party language &lt;i&gt;and &lt;/i&gt;IDE &lt;i&gt;and &lt;/i&gt;compiler, I can't expect any guarantees, but does anyone have any idea if a program written in Boo can be deployed onto an XBox?&lt;br&gt;</description></item></channel></rss>