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<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>General</title><link>http://forums.xna.com/forums/32.aspx</link><description>Don't know where to post your question? Post it here!</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Re: Destroying unused objects or reusing?</title><link>http://forums.xna.com/forums/thread/165092.aspx</link><pubDate>Thu, 16 Apr 2009 09:17:12 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:165092</guid><dc:creator>Rizman</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/165092.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=165092</wfw:commentRss><description>You should absolutely use number 1).&lt;br /&gt;
Here is a very good blog entry about resource pools which you should really read.&lt;br /&gt;
&lt;a target="_blank" href="http://swampthingtom.blogspot.com/2007/06/generic-pool-collection-class.html"&gt;Advice from the swamp: A generic pool collection class&lt;/a&gt;&lt;br /&gt;</description></item><item><title>Re: Destroying unused objects or reusing?</title><link>http://forums.xna.com/forums/thread/165027.aspx</link><pubDate>Thu, 16 Apr 2009 04:19:22 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:165027</guid><dc:creator>Zepher</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/165027.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=165027</wfw:commentRss><description>Okay, thanks, that is exactly what am planning to do so I&amp;#39;ll take that approach, I appreciate the fast response :)&lt;br /&gt;</description></item><item><title>Re: Destroying unused objects or reusing?</title><link>http://forums.xna.com/forums/thread/165000.aspx</link><pubDate>Thu, 16 Apr 2009 03:45:11 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:165000</guid><dc:creator>Craig Martin</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/165000.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=165000</wfw:commentRss><description>If you plan to deploy to XBox then 1. is the recommended techique.</description></item><item><title>Destroying unused objects or reusing?</title><link>http://forums.xna.com/forums/thread/164994.aspx</link><pubDate>Thu, 16 Apr 2009 03:39:14 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:164994</guid><dc:creator>Zepher</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/164994.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=164994</wfw:commentRss><description>I am creating a Tower Defense game and I have started to create the missiles that will be fired from my towers.&amp;nbsp; What is the best way to handle these missile objects?&amp;nbsp; The two methods I have thought of:&lt;br /&gt;
&lt;br /&gt;
1.&amp;nbsp; Initialize and create enough missiles that you can use an &amp;#39;alive&amp;#39; bool to create and reuse these missiles.&lt;br /&gt;
2.&amp;nbsp; Create a missile each time a bullet is fired and destroy it when it hits its target.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
Which is the better approach or is there something else I should be considering?&amp;nbsp; Thanks!&lt;br /&gt;</description></item></channel></rss>