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<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>General</title><link>http://forums.xna.com/forums/32.aspx</link><description>Don't know where to post your question? Post it here!</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Re: QuickStart Engine (3D Game Engine for XNA)</title><link>http://forums.xna.com/forums/thread/38787.aspx</link><pubDate>Mon, 24 Dec 2007 02:35:30 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:38787</guid><dc:creator>The ZMan</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/38787.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=38787</wfw:commentRss><description>&lt;P&gt;This thread was really here for announcements on the engine but since its obviously very popular the thread has turned into Q&amp;amp;A which are much better asked on the &lt;A href="http://www.codeplex.com/QuickStartEngine/Thread/List.aspx"&gt;project codeplex forums&lt;/A&gt;&amp;nbsp;so that Lord Ikon and the other devs don't have to watch this forum all the time. Mr Ikon will be making a new announcement only&amp;nbsp;thread for the next release and this one will stay for reference however its now locked.&lt;/P&gt;
&lt;P&gt;See &lt;A href="http://www.codeplex.com/QuickStartEngine/Thread/List.aspx"&gt;XNA Quickstart engine discussion forums&lt;/A&gt;&amp;nbsp;for all followup and discussion.&lt;/P&gt;</description></item><item><title>Re: QuickStart Engine (3D Game Engine for XNA)</title><link>http://forums.xna.com/forums/thread/38777.aspx</link><pubDate>Mon, 24 Dec 2007 00:49:02 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:38777</guid><dc:creator>Lord Ikon</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/38777.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=38777</wfw:commentRss><description>&lt;P&gt;&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com/Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;jano:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;Mmmh... nowadays, in my opinion, your engine is more "an easy engine to help 3d programmers" than a "good start point for people who wants to learn 3d programming".&lt;BR&gt;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;/P&gt;
&lt;P&gt;The original template was intended for people starting out in 3D. The engine as it stands in 0.182b is not even close. If you'd like to start with a much simpler and easier to use code base, I suggest one of the early versions like 1.1.&lt;/P&gt;
&lt;P&gt;You can find the &lt;A href="http://www.nfostergames.com/XNAGameTemplate.htm"&gt;old versions here&lt;/A&gt;, look towards the bottom of the pages, all old versions are highlighted and underlined.&lt;/P&gt;</description></item><item><title>Re: QuickStart Engine (3D Game Engine for XNA)</title><link>http://forums.xna.com/forums/thread/38776.aspx</link><pubDate>Mon, 24 Dec 2007 00:45:56 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:38776</guid><dc:creator>Lord Ikon</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/38776.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=38776</wfw:commentRss><description>&lt;P&gt;You'd have to re-write any portion of the Terrain, QuadTree, and TerrainPatch classes that use index buffers to let them use 16-bit buffers. &lt;/P&gt;
&lt;P&gt;My guess is that a card that is old enough to not support 32-bit buffers likely won't perform too well if the terrain were working. That is only a guess though.&lt;/P&gt;
&lt;P&gt;Might I ask what Graphics card / integrated chip you have?&lt;/P&gt;</description></item><item><title>Re: QuickStart Engine (3D Game Engine for XNA)</title><link>http://forums.xna.com/forums/thread/38708.aspx</link><pubDate>Sun, 23 Dec 2007 14:56:20 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:38708</guid><dc:creator>Javafox</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/38708.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=38708</wfw:commentRss><description>I got the v.182 (not beta) working except that when I try to put the terrain into the scene, it throws the following error in the TerrainPatch class:&lt;br&gt;&lt;br&gt;InvalidOperationException was unhandled.&amp;nbsp; This device does not support 32-bit indices.&amp;nbsp; Use IndexElementSize.SixteenBits or a type that has a size of two bytes.&lt;br&gt;&lt;br&gt;when i take out the terrain from the scene, the water, snow, sky, spheres, and light all work correctly.&amp;nbsp; So I know the problem is in the terrain.&amp;nbsp; Is there any way I can correct this error so 16 bits will work with my graphics card?&lt;br&gt;Any ideas?&lt;br&gt;</description></item><item><title>Re: QuickStart Engine (3D Game Engine for XNA)</title><link>http://forums.xna.com/forums/thread/38693.aspx</link><pubDate>Sun, 23 Dec 2007 12:52:08 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:38693</guid><dc:creator>ShawMishrak</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/38693.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=38693</wfw:commentRss><description>Honestly, teaching 3D math and the basics of the Direct3D rendering pipeline are outside of the scope of the project.&amp;nbsp; I would highly recommend picking up a book on 3D graphics math and a beginner Direct3D/XNA book.&amp;nbsp; XNA tries to abstract some of this in a way that you really don't need to know what you're doing, but you really need this knowledge to go very far.&amp;nbsp; &lt;br&gt;</description></item><item><title>Re: QuickStart Engine (3D Game Engine for XNA)</title><link>http://forums.xna.com/forums/thread/38678.aspx</link><pubDate>Sun, 23 Dec 2007 05:28:05 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:38678</guid><dc:creator>jano</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/38678.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=38678</wfw:commentRss><description>Mmmh... nowadays, in my opinion, your engine is more "an easy engine to help 3d programmers" than a "good start point for people who wants to learn 3d programming".&lt;br&gt;&lt;br&gt;I mean... when I load the engine I see code, code and more code... which I'm not able to understand. I'm getting mad just trying to understand the use of the matrix or what's a viewport (even I've I read the msdn help... is quite far to be clear). But also I see lots of classes I don't know I should read and understand or not... just in the first lines we have "EventLog" class, what's that? I go to its definition but still I don't get it... more code I can't understand, calling more and more different classes.&lt;br&gt;&lt;br&gt;I don't know how to explain... I want to start, and I want to learn, but I just can see lots of information "messed up", without a readme file, without a starting point or a tutorial...&lt;br&gt;&lt;br&gt;&lt;br&gt;</description></item><item><title>Re: 3D Game Template For Download!</title><link>http://forums.xna.com/forums/thread/38626.aspx</link><pubDate>Sat, 22 Dec 2007 14:46:16 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:38626</guid><dc:creator>Javafox</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/38626.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=38626</wfw:commentRss><description>What are the basic requirements for running this engine?&amp;nbsp; I have a laptop with an Intel graphics card that is fairly decent (i've implemented particle systems and other advanced features) but when I try to debug the beta, it goes full screen, shows a grey color, freezes and doesnt let me change focus to another window or exit.&amp;nbsp; is it because of the graphics card? or some other requirement?&lt;br&gt;&lt;br&gt;</description></item><item><title>Re: 3D Game Template For Download!</title><link>http://forums.xna.com/forums/thread/38619.aspx</link><pubDate>Sat, 22 Dec 2007 13:28:24 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:38619</guid><dc:creator>Lord Ikon</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/38619.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=38619</wfw:commentRss><description>I believe he does have a laptop.</description></item><item><title>Re: 3D Game Template For Download!</title><link>http://forums.xna.com/forums/thread/38618.aspx</link><pubDate>Sat, 22 Dec 2007 13:26:22 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:38618</guid><dc:creator>pesto126</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/38618.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=38618</wfw:commentRss><description>Why not just spend $50 and buy a new video card?&amp;nbsp; Unless you are on a laptop, you'll get so much better performance than an integrated card and they are a snap to install.&lt;br&gt;</description></item><item><title>Re: 3D Game Template For Download!</title><link>http://forums.xna.com/forums/thread/38211.aspx</link><pubDate>Wed, 19 Dec 2007 22:26:13 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:38211</guid><dc:creator>Twilight in Zero</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/38211.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=38211</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com/Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Chxfryer:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;If it runs so slowly in windowed mode and relativly fine in fullscreen, it might be the desktop settings (wrong color depth or something) or turn off aero.&amp;nbsp; Of course my laptop wont't play HD-DVDs if aero is off, so that was a wild guess.&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;br&gt;I already said earlier that I went back to XP. I'm glad I did. :)&lt;br&gt;&lt;br&gt;For now, I've decided to continue using Irrlicht CP. I'm definitely going to take another look at this in the future, though! Good luck with everything! :)&lt;br&gt;&lt;div style="position:absolute;width:28px;height:28px;z-index:1000;display:none;"&gt;&lt;/div&gt;&lt;img style="position:absolute;width:35px;height:29px;z-index:1000;display:none;"&gt;&lt;div style="position:absolute;width:28px;height:28px;z-index:1000;display:none;"&gt;&lt;/div&gt;&lt;img style="position:absolute;width:35px;height:29px;z-index:1000;display:none;"&gt;</description></item><item><title>Re: 3D Game Template For Download!</title><link>http://forums.xna.com/forums/thread/38139.aspx</link><pubDate>Wed, 19 Dec 2007 14:34:03 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:38139</guid><dc:creator>Lord Ikon</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/38139.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=38139</wfw:commentRss><description>&lt;P&gt;Thank you, I'm glad to see people actually sifting through code, and not wanting to hurl at the same time. :oP&lt;/P&gt;
&lt;P&gt;But seriously, I have to give some credit as well. Riemer Grootjans (&lt;A href="http://www.riemers.net"&gt;www.riemers.net&lt;/A&gt;) taught me a lot when I first started with XNA, and the XNA team has had some great samples as well, not to mention absolutely the best forum support I've ever seen.&lt;/P&gt;
&lt;P&gt;While the template code (v0.182b or earliar) was mine, the new engine is a team of people, so I can only take partial credit from here on in :).&lt;/P&gt;
&lt;P&gt;I'm all about open-source though, I just want a free engine out there for people to either use for their own endeavours, or to be able to sift through the code and learn something from it.&lt;/P&gt;</description></item><item><title>Re: 3D Game Template For Download!</title><link>http://forums.xna.com/forums/thread/38135.aspx</link><pubDate>Wed, 19 Dec 2007 14:20:44 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:38135</guid><dc:creator>JROliveri</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/38135.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=38135</wfw:commentRss><description>Lord Ikon nice work on this. I like how the structure of the code is really neat, well commented.&lt;br&gt;&lt;br&gt;Being an old Developer/Moderator for Irrlicht I can say your off to a good start and the XNA framework + the vast amount of new developers springing up will thank you for your contribution.&lt;br&gt;</description></item><item><title>Re: 3D Game Template For Download!</title><link>http://forums.xna.com/forums/thread/38101.aspx</link><pubDate>Wed, 19 Dec 2007 11:17:15 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:38101</guid><dc:creator>Chxfryer</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/38101.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=38101</wfw:commentRss><description>If it runs so slowly in windowed mode and relativly fine in fullscreen, it might be the desktop settings (wrong color depth or something) or turn off aero.&amp;nbsp; Of course my laptop wont't play HD-DVDs if aero is off, so that was a wild guess.</description></item><item><title>Re: 3D Game Template For Download!</title><link>http://forums.xna.com/forums/thread/38043.aspx</link><pubDate>Tue, 18 Dec 2007 21:45:31 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:38043</guid><dc:creator>Lord Ikon</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/38043.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=38043</wfw:commentRss><description>&lt;P&gt;I won't be offended either way, if you're running the template (v0.182b)&amp;nbsp;I wouldn't expect great results, it is highly unoptimized, and is part of the reason we've started a new engine, which won't be done for months.&lt;/P&gt;
&lt;P&gt;Good results on the new engine so far, but that won't help you much, because of the months it will take.&lt;/P&gt;
&lt;P&gt;Irrlicht has been around for years now, and has probably much more support as it uses C++. I'm honored our engine was considered with Irrlicht as another option.&lt;/P&gt;</description></item><item><title>Re: 3D Game Template For Download!</title><link>http://forums.xna.com/forums/thread/38035.aspx</link><pubDate>Tue, 18 Dec 2007 21:04:19 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:38035</guid><dc:creator>Twilight in Zero</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/38035.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=38035</wfw:commentRss><description>Okay, anyways... My goal is to eventually create a Tales-style RPG, with Tales of Symphonia style graphics. I think DirectX 8 can handle it. Hopefully, you guys won't be too offended that I might use Irrlicht CP... that is if I can find an input library that will work with it.&lt;br&gt;&lt;br&gt;But XNA has everything I need, as well as samples and tutorials, though it will probably run slower. This will be a hard decision.&lt;br&gt;&lt;br&gt;EDIT: Hey, wait a second. What about my horrid performance in windowed mode? That might be related to my performance issues.&lt;br&gt;&lt;div style="position:absolute;width:28px;height:28px;z-index:1000;display:none;"&gt;&lt;/div&gt;&lt;img style="position:absolute;width:35px;height:29px;z-index:1000;display:none;"&gt;&lt;div style="position:absolute;width:28px;height:28px;z-index:1000;display:none;"&gt;&lt;/div&gt;&lt;img style="position:absolute;width:35px;height:29px;z-index:1000;display:none;"&gt;&lt;div style="position:absolute;width:28px;height:28px;z-index:1000;display:none;"&gt;&lt;/div&gt;&lt;img style="position:absolute;width:35px;height:29px;z-index:1000;display:none;"&gt;&lt;div style="position:absolute;width:28px;height:28px;z-index:1000;display:none;"&gt;&lt;/div&gt;&lt;img style="position:absolute;width:35px;height:29px;z-index:1000;display:none;"&gt;&lt;div style="position:absolute;width:28px;height:28px;z-index:1000;display:none;"&gt;&lt;/div&gt;&lt;img style="position:absolute;width:35px;height:29px;z-index:1000;display:none;"&gt;</description></item></channel></rss>